peterval
Chieftain
Stormerne mentioned recently that we should be innovative in our gameplay. I thought his suggestion might become a subject for a new thread so here are a couple of ideas that I hope are not too stupid.
The first is for Chieftain level. The rule is that in the year your spaceship blasts off there must be 6 other civs, each with a specified number of cities, say 4 for an easy start. You have to stay small and lean at first; a civ might be destroyed and then you must split someone. Civilization 1 only permits splits if you are smaller than they are. The greater the number of cities you specify the more difficult this exercise becomes. It is easy to cut civs down to size but it can be the devil to build them up, e.g. by irrigating or leaving empty towns around. You are acting, sort of, as a world policeman, like Gort? Klaatu barada nikto! Quite Civilized really.
My second idea is more controversial and perhaps is for Emperor, although I havn't tried it at that level. Increase the movement byte for caravans to 16, like nukes. This makes the world visible much earlier and revolutionizes Trade. OK OK I know this is cheating. I would say in defence that IMHO the programers cheated a bit in suddenly introducing (completely undocumented so far as I know) the concept of deeply unhappy people and put a cap on content births - is it 14? I think they should have introduced a new level for that - and called it Deity or something!
Anyway, has anyone got some new ideas. Or maybe we could list some oldies like the canal trick.
The first is for Chieftain level. The rule is that in the year your spaceship blasts off there must be 6 other civs, each with a specified number of cities, say 4 for an easy start. You have to stay small and lean at first; a civ might be destroyed and then you must split someone. Civilization 1 only permits splits if you are smaller than they are. The greater the number of cities you specify the more difficult this exercise becomes. It is easy to cut civs down to size but it can be the devil to build them up, e.g. by irrigating or leaving empty towns around. You are acting, sort of, as a world policeman, like Gort? Klaatu barada nikto! Quite Civilized really.
My second idea is more controversial and perhaps is for Emperor, although I havn't tried it at that level. Increase the movement byte for caravans to 16, like nukes. This makes the world visible much earlier and revolutionizes Trade. OK OK I know this is cheating. I would say in defence that IMHO the programers cheated a bit in suddenly introducing (completely undocumented so far as I know) the concept of deeply unhappy people and put a cap on content births - is it 14? I think they should have introduced a new level for that - and called it Deity or something!
Anyway, has anyone got some new ideas. Or maybe we could list some oldies like the canal trick.