Coronel_Civ3
Chieftain
- Joined
- Jul 8, 2023
- Messages
- 59
Hello good Morning!
I need help and advice on my project to be able to introduce civ2 units in civilization 3, so far I have been able to add certain city graphics from civilization 2 to the plains irrigation terrain graphics in civilization 3 and it works perfectly. Now I want to introduce the troops since I am working in antiquity and to try and see how it works I want to start with two units:
1 Civ2 warrior in the Neolithic Age
2 Falange civ2 in the Late Ancient Age (Bonce Forge).
I want to make it work the same as in 2, I don't want it to have movement animation. Only image and its original sound.
I have the civ2 units file and all its sounds, but the problem I have is that by default the images in the civ2 units file are larger than the civ3 units_32 file. How can we make it the same size so that it fits well in the cells? ?.
Aid!! Thank you
I need help and advice on my project to be able to introduce civ2 units in civilization 3, so far I have been able to add certain city graphics from civilization 2 to the plains irrigation terrain graphics in civilization 3 and it works perfectly. Now I want to introduce the troops since I am working in antiquity and to try and see how it works I want to start with two units:
1 Civ2 warrior in the Neolithic Age
2 Falange civ2 in the Late Ancient Age (Bonce Forge).
I want to make it work the same as in 2, I don't want it to have movement animation. Only image and its original sound.
I have the civ2 units file and all its sounds, but the problem I have is that by default the images in the civ2 units file are larger than the civ3 units_32 file. How can we make it the same size so that it fits well in the cells? ?.
Aid!! Thank you