First,
Thanks thanks and Thousands of thanks for your answers, Isak.
I don't know if you've done it :
I said all the files must be in a single directory means : without the ART\UNITS\ and so on structure...just :
DYP\civililopedia.txt
DYP\infantry.amb
DYP\units_32.pcx....
Is that waht you did ?
Well, just a little bit of history :
1. When i wrote the 0.1 version i just wanted to make a full backup/restore and a backup of files that exists in the "original" civ3.
So i decided to make a database with two columns : first one : name of the file and the second one the destination directory. For exemple :
Name Localization
Civilopedia.txt TEXT
At the beginnig of the prog, with the help of the registry entry, Civ3MM cheks where civ3 is installed and the tool work (for him) with the "current directory.
With all that things, it was easy to backup/restore files. So Snoopy terrains could be install/remove
2. Well, for the 0.2, i decided to introduce the possibity to backup/install/remove mods with news units.
So i introduced a thrid columns called "origine" with 0 for original files and 1 for new files. So i could install mods as WW2 and so on... That's what i thought...
3. Nothing for 0.3.. fix few pbs
4. So Well now for v0.4 let's play with "huge" mods as DYP...
And troubles, troubles...
Why ? Because such a mod uses files from the original BUT not with the same destination directory !!! I was not very happy with this...
So i did a ugly coding mess for the first mod I tested (DYP sorry) Because i did not wanted to add a complete new table in the database.... So I should have !!!!!!!!!
And that's what I have done for The realism Epic and the others...
So I will chek on Monday and rewrite the DYP part...
Hope to release a... 0.4b version on monday let say... about 12h AM GMT...