Civ3xEdit - need help!!! Please

kib

Chieftain
Joined
Feb 17, 2005
Messages
7
I am a begginer in creating own maps/scenarios and have lotsa stupid questions on how to work on the Civ3xEdit. Can I get some help/advice? Thank you!

When creating scenario/map with the Editor, what have I to do in order for the scenario to play in the certain age only - like Ancient age only or Middle one, and disallow civilizations develop beyond the Ancient or Middle age? I tried once to have limitation up to Middle age by deleting salpter on the map through Edit Rules\Natural Resources (and salpter disappeared on the map). I thought, if no resource available on the map, like salpter, no further development (production of particular units) will be possible and this is the way to have the Age limitation. But once the Gunpowder has been researched, civilizations still can produce musketeer without any salpter production. Another method I tried was to delete the Gunpowder invention through Edit Rules, which resulted in a strange way - musketeer is among the first units availble for producing in the Ancient Age. :confused:
 
i would do it like this:

go into the "Player Properties" tab of the editor and select the "Starting Era" for each of the civs you want in your mod.

now, go to the "Scenario Properties" tab and select a turn time length for your mod (so many yrs, months, wks, etc).

this should accomplish 2 things:
start each of your preferred civs off in the era you want and restrict the game from advancing into another era...
 
It would be probably be easiest to do it the same way they did it in the conquests. First, set the starting age to the age you want (for example Industrial Age), then, delete all the techs that come after that.

If you do this, you will be able to research all the techs up to the end of the Industrial Age. As soon as you research all the techs, it will do the era advancement animation thingy but there wont be any more techs to do so it will go straight to future techs.

If you want to get fancy, you can change the era anvancement animation thingys so (in the case of my example) the modern one looks the same as the Industrial one.

Also, depending on what age you are setting it to end at, you could go to the PediaIcons file and change the ANIMNAMES of the worker so it doesn't look all modern after you have researched all techs.
 
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