My favorite portions of Civ4 are the flexibility of the internal workings of the empire. You can switch civics when you need/want to, and switch back later. Adjusting your sliders well is a skill; choosing which great people you want to produce is a skill.
I would argue that IV made these things
too easy. Calling them skills is hyperbole, but I have no doubt that some players took them very seriously.
One set of combinations add experience to the units you build, and another set balances your gold costs differently.
I do miss that, but in balance, I find policies to much better than civics.
More of everything to manage, which is another level of challenge. Civ5, fewer units, fewer cities, fewer roads.
More does not equate to requiring more skill or providing better gameplay. My own opinion is that 5 is an big improvement over 4 with regard to buildings, units, cities, and roads.
Social policies are a ratchet; once you adopt one, you almost never un-adopt one.
I would point out that civics are also ratchet. You almost favor later civics over earlier ones. Its correct that it would be poor play to abandon a whole policy tree, but it is not that uncommon (for example) to open piety and then fill out rationalism. It is also true that policies are only beneficial and never individually un-adopted, so there is more of a cost-benefit analysis required for civics as compared to policies. Even with these caveats though, policies offer more and deeper choices than civics.
How many times I move the slider? 30 - 50 times maybe? I don't know, I never counted.
Maybe I was playing wrong! I think I moved the slider a tenth as often. I remember happy being 0 or 10, eventually 20% at the end. Science was maxed so long as I was not running in the red. Of course, there was the occasional war-time crunch or other panicked need to raise funds quickly. It was a convenient game mechanic.
People who play digital research/commerce change sliders more than a hundred times a game.
I have no idea what digital research/commerce is.
And how many times do I change Civics? Maybe 10 - 20 times.
Okay, so we can agree that the
number of policy selections made in V is >= civic selections in IV. I think it comes down to a matter of opinion as to which is mechanic is more compelling.
Interesting. You try to counter my arguments with the exact opposite to what the other guy said. So what is it? Do Policies in Civ V "matter" and have "game long consequences" - or is it all pointless indifferent universal benefit? I don't know, you are the experts here...
It is more subtle than that. Each policy can have a universal benefit and be neither pointless nor indifferent. Policies do matter and do have game long consequences, while still there not being a wrong choice and little punishment for changing policy tactics.