Hi,
I was wondering what Firaxis meant with "even creating a game loosely based on civilization".. Does that mean I can create completely different trading system with enough programming skill? If anyone has better information about this, I would be grateful..
I think Civ2 had the best trading system so far. You could transfer freight with caravans/freight to cities far away with great revenue. I would like to see that with improved features. For example, I have a city that has a square which produces oil. Oil is required to build tanks and my rival has a knowledge but doesn't have oil/wishes to by it at high price. I could build a freight in my city and load it with oil. Then I would move my freight to that rival city demanding it and collect my cash when arriving. My rival could then build one tank unit. These freight units could also be captured (pirates) and used by the capturing nation.
That XML/Python-style programming doesn't seem to make it possible(?). Also colonization type colonist/civilian management is another thing I would like to see
.
I was wondering what Firaxis meant with "even creating a game loosely based on civilization".. Does that mean I can create completely different trading system with enough programming skill? If anyone has better information about this, I would be grateful..
I think Civ2 had the best trading system so far. You could transfer freight with caravans/freight to cities far away with great revenue. I would like to see that with improved features. For example, I have a city that has a square which produces oil. Oil is required to build tanks and my rival has a knowledge but doesn't have oil/wishes to by it at high price. I could build a freight in my city and load it with oil. Then I would move my freight to that rival city demanding it and collect my cash when arriving. My rival could then build one tank unit. These freight units could also be captured (pirates) and used by the capturing nation.
That XML/Python-style programming doesn't seem to make it possible(?). Also colonization type colonist/civilian management is another thing I would like to see
