Discussion in 'Civ4 - General Discussions' started by Tervadh, Aug 26, 2011.
Which is realistic. The Alamo springs to mind. As does Guam, Saipan and Guadacanal.
Forts with Zone of Control? Siege units that can counter them effectively without having to suicide?
Sounds like too much depth!!!
I wish my auto-exploring caravels ended their turn in ocean tiles, thus avoiding confrontations with barb galleys.
The problem lies on the fact auto-explore targets fog tiles, thus doesn't know where it's gonna end up. If the caravels, and all other units as well, moved one tile at a time, the computing time would exponentially increase, thus making late game in-between turns far worse.
My pet peeve is the way cities construct things. If I build a drydock, my city should be able to build a boat _at the same time_ as whatever is being built in, say, the barracks.
ROM AND mod has the multiple prod/tech option available. Might want to give it a try.
Ah ok, thanks for the tip.
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