So Civilization 5 decided to use Unique Abilities for civilizations instead of leader traits like in Civ 4.
That's okay, but I don't understand why the designers didn't do it like in CivRev.
I don't like CivRev but I think that it's the one Civilization game that has more varied civilizations..!
For those who haven't played CivRev, in the game the nation gains new ability when a new era is entered (though there are fewer eras than in Civ 4 and 5). Also each Civ has a starting bonus or ability, for example Americans start a game with a great person, and Mongols have '+ 50% trade from captured cities' right from the start.
And actually, most of the abilities make sense historically too,
here's the abilities for England for example:
Starting: Begin with knowledge of Monarchy
Ancient: +1 Longbow Archer defense
Medieval: +1 Naval combat
Industrial: +1 hammer on hills
Modern: Naval support doubled
Okay, the English are famous for their royalty, so starting with Monarchy makes sense.
The longbow and naval bonuses have the spirit of longbowmen and Royal Navy in them, the Industrial era hills bonus gives me the impression of the industrial/victorian era of coalworkers and mineworkers, and when in the modern era naval support doubles, it mirrors well the power of Royal Navy circa WWI and WWII (and actually this day and age too).
Jon Shafer (along with ol' Sid
) was designer of CivRev, so I wish he would have included these abilities in the Civ 5 design.
At least I really really hope they implement them in future expansions, probably never happens, but in the current form I find Civ 5 quite dull, so this stuff would bring more variety to strategies at least.
That's okay, but I don't understand why the designers didn't do it like in CivRev.
I don't like CivRev but I think that it's the one Civilization game that has more varied civilizations..!
For those who haven't played CivRev, in the game the nation gains new ability when a new era is entered (though there are fewer eras than in Civ 4 and 5). Also each Civ has a starting bonus or ability, for example Americans start a game with a great person, and Mongols have '+ 50% trade from captured cities' right from the start.
And actually, most of the abilities make sense historically too,
here's the abilities for England for example:
Starting: Begin with knowledge of Monarchy
Ancient: +1 Longbow Archer defense
Medieval: +1 Naval combat
Industrial: +1 hammer on hills
Modern: Naval support doubled
Okay, the English are famous for their royalty, so starting with Monarchy makes sense.
The longbow and naval bonuses have the spirit of longbowmen and Royal Navy in them, the Industrial era hills bonus gives me the impression of the industrial/victorian era of coalworkers and mineworkers, and when in the modern era naval support doubles, it mirrors well the power of Royal Navy circa WWI and WWII (and actually this day and age too).
Jon Shafer (along with ol' Sid

At least I really really hope they implement them in future expansions, probably never happens, but in the current form I find Civ 5 quite dull, so this stuff would bring more variety to strategies at least.