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Civ6 - Hall of Fame Q & A

Discussion in 'Civ6 - Hall of Fame Discussion' started by Denniz, Oct 21, 2016.

  1. DanQuayle

    DanQuayle Prince

    Joined:
    Oct 18, 2015
    Messages:
    494
    I think the issue lies more in defining exactly and precisely what exactly is not allowed and making everyone (or a majority of people) agree on such rules than the risk of people deliberately breaking these rules to gain an "illegal edge".
    A lot of these bugs / issues can have grey areas and some players may trigger them even without knowing.

    Example 1 Taking all of an AIs cities in a peace deal
    An overflow is triggered which allows you to take all an AI's cities in a peace deal. But what if instead of their cities, you take all their gold / great works? How do you know if you are taking more gold than "you would normally deserve if the overflow was not triggered"?

    Example 2 Nalanda bug
    Should we ban every game with this city-state? What if you found out that Nalanda is in your game after T100 and you are having a great game up to that point?
    Should we ban sending envoys to Nalanda? What if you gain suzerainty after completing easy/unavoidable quests?
    What if you keep losing/gaining suzerainty, because it is contested by the AI or because it's moving Amani in/out? You can get 1-3-5 or maybe more free techs from actions that are out of your control. This can make a big difference in the end.

    etc.
     
  2. ATEX

    ATEX Warlord

    Joined:
    May 28, 2016
    Messages:
    141
    I agree. There are some gray areas, and it is those we need to clear out. But I would say mostly with trading? With Nalanda I would say that moving Amani in and out to get several techs in one turn is an abuse. But otherwise everything should be allowed. I assume that is how it was meant to work.
     
  3. Minou

    Minou Prince

    Joined:
    Apr 19, 2013
    Messages:
    573
    The best solution for both of these would be for Firaxis to fix the issues. Sadly, they have known about the city bug for a long time but won't fix it. I can't remember exactly but I think if you ask for all an AIs gold in peace once, they will usually say no but make a lower counter offer. I just take that and never ask for cities. To be honest, if I got to war on a fast game I usually either wipe out the AI or leave them only cities I don't want or ones that will eventually flip by Loyalty, so I don't really worry about whether they would "fairly" give them.

    I *think* it is very likely they fix Nalanda next patch (although who knows, they leave a lot of the bugs for months or years). It would be a tough call to say what to do until then - I certainly hate it if I was on a HOF pace, got Suzerain of Nalanda, and then an AI took it back multiple times. It would feel a bit like putting an asterisk on the final time.

    Everyone has their own views. I hinder myself by always playing continents even though Pangea or Lakes would be faster, whereas most players would consider these maps fair game. At the same time, I like to roll for good starts, which some players would consider cheating - mostly because it takes me FOREVER to finish a game and I don't really want to invest the one or two games a month I can finish on a crappy start when I am playing for speed.

    I think at the end of the day its OK as long as you post what you did - "I won on T150, but because Egypt kept fighting me for Suzerain of Nalanda I got 5 free techs instead of one.
     
    Mesos likes this.
  4. Casualty of war

    Casualty of war Prince

    Joined:
    Feb 20, 2018
    Messages:
    372
    Does Terra still count as a standard map? Now it populates enough City-States on the main continent so that you can still reasonably get your Political Philosophy Inspiration, with 6-8 located in the New World.

    Also I just turn Nalanda off now during map generation. I had a pretty good Scotland game going the other day except the only Scientific City-State was Nalanda and the other civs kept fighting for it. It's getting aggravating.
     

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