I opened the Civiliopedia, which described the various beliefs. It didn't answer some of my more fundamental questions, so I'm starting the discussion here.
I'm talking about the initial launch (Vanilla) before we get any expansions in the future.
Founding: Religions can be founded and spread only during the Exploration Age. Every civ can found one, so no competition as in Civ4, 5, or 6.
Building a Temple in a city will found your religion.
Beliefs: Upon founding your religiion, you choose your Reliquary belief, how you earn relics. By researching one of the Theology civics, you choose an enhancer belief. I don't (yet) know how to gan additional beliefts for the religtion. The box says, "through gameplay", but I don't know what that means.
Offense: Build missionary units and visit opponent's cities or city-states. If a settlement has both rural and urban districts, the missionary must use a charge in each type to convert the city. If converting the city matches your goal for getting a relic, you receive a relic which contributes towards a legacy path.
Defense: All of the players (human and AI) are trying to convert cities. I haven't found any way to play defense. The missionaries don't seem to be attackable or blockable. They can enter your territory without open borders; they can enter if you're at war.
Questions:
I'm talking about the initial launch (Vanilla) before we get any expansions in the future.
Founding: Religions can be founded and spread only during the Exploration Age. Every civ can found one, so no competition as in Civ4, 5, or 6.
Building a Temple in a city will found your religion.
Beliefs: Upon founding your religiion, you choose your Reliquary belief, how you earn relics. By researching one of the Theology civics, you choose an enhancer belief. I don't (yet) know how to gan additional beliefts for the religtion. The box says, "through gameplay", but I don't know what that means.
Offense: Build missionary units and visit opponent's cities or city-states. If a settlement has both rural and urban districts, the missionary must use a charge in each type to convert the city. If converting the city matches your goal for getting a relic, you receive a relic which contributes towards a legacy path.
Defense: All of the players (human and AI) are trying to convert cities. I haven't found any way to play defense. The missionaries don't seem to be attackable or blockable. They can enter your territory without open borders; they can enter if you're at war.
Questions:
- What's the goal of converting your own cities? Some founding beliefts give you gold or another yield for *every* settlementt following your religion, so there's that. But AFAICT none of the relilquary beliefs apply to your own cities, only to opponent cities.
- I'm tempted to build a group of missionaries and partk them in my cities. As the crisis at the end of the age intensifies, I would send them around to ensure that all of my settlements are converted, right before the Age ends. Is that worth it? Are there any benefits to having a city follow my religion in the Modern Age?
- How do I add more beliefs to my religtion? I could see beneifts to spreading my religion to my cities if I've equipped the religtion with beliefs with bonuses.