Civgamecore.dll of Blake's better AI and FfH2

marioflag

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I have replaced the Civgamecore.dll of CIV4 1.61 with that one of Blake's better AI in this way i can play any game with the Blake's better AI improvements.
But i wonder about one thing, using the Blake Civgamecore.dll can create some problems on AI regarding FfH2?
The mod is so different from Vanilla with a lot of different units, promotions and so on, could the new Civgamecore.dll mess up the AI of FfH2, considering also that it is tested to play in Vanilla and Warlords.
So using that new Civgamecore.dll will improve my experience in FfH2 or i will see strange thing like Archers with raider promotions and mounted units which defend cities?
 
I don't know much about programming, but you may see the AI get worse rather than better, since the FfH AI is tweaked to behave more or less appropriately for FfH, while Blake's is designed for Civ 4?
 
Hmm i have just noticed that Fall from Heaven II has its own Civgamecore.dll which is 3,61 mb compared to that of Blake's which i have replaced in the Assets of CIV4 is 3,66mb.
Does it mean that replacing Blake's Civgamecore.dll in Assets of CIV4 doesn't influence at all the AI in FfH2 or am I wrong?
 
Hmm i have just noticed that Fall from Heaven II has its own Civgamecore.dll which is 3,61 mb compared to that of Blake's which i have replaced in the Assets of CIV4 is 3,66mb.
Does it mean that replacing Blake's Civgamecore.dll in Assets of CIV4 doesn't influence at all the AI in FfH2 or am I wrong?

Replacing the gamecore.dll will result in the loss of all SDK changes made to FFH and that is quite a lot. If the game does run you will still loose most of the funstuff that make this mod such a drug.;)
 
Also i think kael implented most of blakes ai tweakes into ffh2
 
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