Civic choices for spaceship victory

Universal Suffrage is good if you have towns for the extra hammer, and you still need to tech.

Free Speech is good for the extra commerce from towns for research too.

You'll probably be forced into Emancipation by this time. Serfdom can be handy if you have all the tech you need and want to start demolishing towns to make workshops and lumbermills or watermills.

State Property is what I expect most people will say is the best. You can replace your farms with workshops or watermills to get extra production.

Basically, if you still need to tech you want civics which maximise commerce. Once you have done all the tech if you are in a tight race you will want to get rid of cottage improvements and replace them with production improvements, and run state property.
 
UniSuff/Beaur/Serfdom/StateProp/OrgReligion

:P That's what I run. Try to get raw hammers, and Serfdom does help with the Cottages -> Workshops. StateProperty also causes you to not lose food!

Win Win situation.
 
Its a tech race, not a production race until the end. So maximum teching - probably will be free speech / free market (or SP if empire is large) / free religion.

For the final production push you can switch to bureaucracy / state property / serfdom as others have mentioned. But if you have a large empire its probably not worth the anarchy - your production cities can probably keep up with your research anyway.
 
That's why you play as Ramsses. :)
 
US/FS/Em/FM or SP/FR

Production is handled by your production cities with the largest prod jobs being done by your IW city.
 
Depends on the leaders and traits also.

Examples:

Representation if you need to tech and have the Russians to maximize the UB. Similar with the French and their UB. If your PHIL and running alot of specialists then representation is also preferred for teching or popping a GE for the elevator.

If you not organized, the cheaper civic may let you run the science slider higher, such as nationalism (+2 happy) compared with free speech.

If you are organized and in production mode, OR beats out FR.

State Property is great unless your still teching (free market) or have a corp (those mining corps add up). Also if polution is a mjor limitation for city size, environmentalism should be considered.

For the most part I agree with most previous posts: US/FS/EM/SP/FR. The above are just some situational considerations.
 
As InvisibleStalke says, it's research, not production that generally counts. So I'd say for a very heavy SE you definitely want rep, caste system and free religion. The trade column is heavily dependent on what you've done corporation wise. Any of Mercantilism, Free Market, State Property and Enviromentalism can be the best choice in CE, SE or hybrid depending what you've done with corporations.I'm generally dubious about running bureacracy this late except on very small maps, but maybe if you have no cottages at all...


For a CE you unquestionably run Free Speech and Emancipation. The first column varies though. Even in the CE I tend to run Rep, and it's usually turned into some kind of hybrid economy by this stage anyway. Production isn't that relevant from US, and if you have Cristo Redentor you can buy stuff under Representation anyway.
 
OR does not help building spaceship parts.

You want to run +commerce civics until you reach the end of the tech tree, then switch to +workshop civics while bulldozing farms and towns.
 
OR does not help building spaceship parts.

You want to run +commerce civics until you reach the end of the tech tree, then switch to +workshop civics while bulldozing farms and towns.

My bad. :sad:
 
I'd just add that rep can come in handy if you desperately need the extra beakers. I'd give SP the nod over free market unless you a) need the corporations or b) have a small empire dependent on trade (w/ ppl to trade with).
 
For a CE you unquestionably run Free Speech and Emancipation. The first column varies though. Even in the CE I tend to run Rep, and it's usually turned into some kind of hybrid economy by this stage anyway. Production isn't that relevant from US, and if you have Cristo Redentor you can buy stuff under Representation anyway.

I'm almost always in Universal Suffrage/Free Speech/Emancipation/State Property/Free Religion.

I also don't understand the need to kill your towns for workshops at the end. If you are building your spaceship properly, then you'll only need 2-3 real production centers at the end. They should already have been maxed-out hammer-wise.

I think the production is very relevant from towns in US, because your science cities with Levees and towns have enough production to produce all of the minor parts like Casings and Thrusters while your main production sites handle the big pieces.
 
If you use CS later in the game then your capital + IW can handle most of the space production and the rest should be devoted to commerce. By later in the game I mean once most of your teching is complete. You can slow-build some of the cheap parts in your river commerce cities. With levees and US they can churn out some decent production.
 
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