WarKirby
Arty person
Something a few people have been annoyed at, is unhappy citizens "refuse to work".
Oft lamented, is the lack of an option to make them work, at swordpoint if need be.
So, to remedy this, I propose the Oppression civic
Prereq: Way of the Wicked
Effects:
I'll explain each one in detail.
Firstly, the no unhappiness is the core concept. Similar to the Tower of Complacency, it represents an obedient population, not a happy one. A possible better method of doing it, would be to have unhappy citizens work anyway, though that would be more complex.
The
penalty. Unhappy workers will slack off as soon as the overseer averts their eyes. And will take every opportunity to slow down or sabotage things, as a passive-aggressive way of getting back at the evil government.
The commerce penalty, represents the economic costs of a lack of personal freedom. Merchants are less willing to open stores, knowing the government may take all they own. Wise men are less likely to lend their knowledge, knowing it will be used for evil purposes. Artists are uninspired by the brutal way of life.
The great person penalty, is a fairly self explanatory one. When people are forced into whatever job is at hand, they are unable to follow their dreams. The potential of people who could be great, is squandered.
Revolts. Because of course, the people don't always just mindlessly obey. All cities in your empire could have a small chance each turn to descend into anarchy, possibly becoming a barbarian city, or joining a neighboring nation. The chance of this happening would be dependant on the size of the city, versus the number of military units the civ has inside it. Large security forces would be needed to keep the people under control.
Which brings me to the next point. A Suppress Revolt ability. Useable by any military unit currently standing in a city in anarchy. It would have several effects.
1. The anarchy would end immediately.
2. All units in the city would take a random amount of damage, relative to the number of them, versus the city's size. From fighting against the rebelling peasants. This damage could cause death. If all units in the city die, the anarchy does not end, and instead continues in the now unguarded city.
3. the city's population drops by a random percentage, from 10-60%, rounded down. Minimum of 1 pop loss. Size 1 cities will be razed.
4. +1 to the Armageddon Counter
5. -20 to the civ's alignment.
What would this civic be used for?
The idea, is for evil civs to not have to worry about happiness, and force their population to churn out military units or wonders, without having to bother about wasting precious time building carnivals and theatres for them. It would also allow them to grow their cities vastly, while other civs are limited naturally by their happiness caps. It would allow the happiness penalties for defying council resolutions, to be harmlessly ignored. Likewise for any event-related penalties. The Suppress revolt ability would give invading armies an easy means to immediately quell rebellion in newly captured cities, without having to go the goody goody Order path, AND ignore the massive "We yearn to join our motherland" happiness penalty
On the downside, you would have to employ a significantly larger defensive military than normal, to keep population under control. Your economy would also be dragged down by the commerce and production penalties.
Does it seem like a balanced concept? too powerful? too weak? Good idea? y/n ?
Oft lamented, is the lack of an option to make them work, at swordpoint if need be.
So, to remedy this, I propose the Oppression civic
Prereq: Way of the Wicked
Effects:
- No unhappiness in all cities
- -20%
in all cities
- -20%
in all cities
- -80%
in all cities
- All cities have a small chance to revolt each turn
- Allows Suppress Revolt ability
- Using this civic will modify your alignment by -200
I'll explain each one in detail.
Firstly, the no unhappiness is the core concept. Similar to the Tower of Complacency, it represents an obedient population, not a happy one. A possible better method of doing it, would be to have unhappy citizens work anyway, though that would be more complex.
The

The commerce penalty, represents the economic costs of a lack of personal freedom. Merchants are less willing to open stores, knowing the government may take all they own. Wise men are less likely to lend their knowledge, knowing it will be used for evil purposes. Artists are uninspired by the brutal way of life.
The great person penalty, is a fairly self explanatory one. When people are forced into whatever job is at hand, they are unable to follow their dreams. The potential of people who could be great, is squandered.
Revolts. Because of course, the people don't always just mindlessly obey. All cities in your empire could have a small chance each turn to descend into anarchy, possibly becoming a barbarian city, or joining a neighboring nation. The chance of this happening would be dependant on the size of the city, versus the number of military units the civ has inside it. Large security forces would be needed to keep the people under control.
Which brings me to the next point. A Suppress Revolt ability. Useable by any military unit currently standing in a city in anarchy. It would have several effects.
1. The anarchy would end immediately.
2. All units in the city would take a random amount of damage, relative to the number of them, versus the city's size. From fighting against the rebelling peasants. This damage could cause death. If all units in the city die, the anarchy does not end, and instead continues in the now unguarded city.
3. the city's population drops by a random percentage, from 10-60%, rounded down. Minimum of 1 pop loss. Size 1 cities will be razed.
4. +1 to the Armageddon Counter
5. -20 to the civ's alignment.
What would this civic be used for?
The idea, is for evil civs to not have to worry about happiness, and force their population to churn out military units or wonders, without having to bother about wasting precious time building carnivals and theatres for them. It would also allow them to grow their cities vastly, while other civs are limited naturally by their happiness caps. It would allow the happiness penalties for defying council resolutions, to be harmlessly ignored. Likewise for any event-related penalties. The Suppress revolt ability would give invading armies an easy means to immediately quell rebellion in newly captured cities, without having to go the goody goody Order path, AND ignore the massive "We yearn to join our motherland" happiness penalty
On the downside, you would have to employ a significantly larger defensive military than normal, to keep population under control. Your economy would also be dragged down by the commerce and production penalties.
Does it seem like a balanced concept? too powerful? too weak? Good idea? y/n ?