Civic Time X

Civic Time X 1.31

alex29mc

Chieftain
Joined
Nov 13, 2016
Messages
58
alex29mc submitted a new resource:

Civic Time X - Add ( X10 ) or ( X5 ) or ( X2 ) times longer only civics turns rate of all game speeds.

INTRODUCTION:

This mod add X times longer only CIvics turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
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By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction, Formation, and Research are the same that your gamespeed vanilla choice.
FOR RESEARCH SAME MOD :...

Read more about this resource...
 
one problem with increasing civic and tech time in civ 6 is you need to increase the recruitment cost of great people as well or else they will be very cheap. Did you do anything to addresss that issue?
 
Indeed it is. Problem is Eras Great Peaple base cost.
I can Update tech Mod and Civic mod.
If you play with the same X for both, no problem.
But if you play not the same ( ResearchX10 and CivicX5), One of them will be choosen by the game.
Thats Why im going to make another "ModComponent" probably named GreatPersonTimeX.
Then if i consider the fact of player choose the same TimeXx, i will make "Mod Pack" with the all in one. Probably Named "TimeX"
I'm going back to work.....
 
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