Morten Blaabjerg
Settler
Quote from Dan of Firaxis in previous thread :
"The current plan is that we will have GUI-based editors that allow you to modify
everything that used to reside in the rules.txt file. These are in development and are coming along nicely.
So, long story short, you should be able to do anything you would previously have edited
in the rules.txt, it'll just take place in a binary file now instead of our old friend, rules.txt.
Dan
Firaxis Games, Inc."
--------------------------------------------
I was wondering to how large a degree alterations for scenarios will be possible with CivIII.
-As I understand, there will be a full game editor equivalent of those with games like Age of Empires and others. Is this correct?
-Graphics : -Will importable GIF's for terrain, cities, units, icons, city improvements, wonders etc. -altered with an image processor- still be possible?
(Which I prefer over an in-game graphics editor which can never be as userfriendly as Paintshop Pro per example.)
-In game messages and events? -will you stille be able to customize these completely?
-Editing tribes, leader pictures and characteristic, advisors -and especially the NUMBER of tribes available? -Will it be possible to add more tribes for a historical scenario, which will simulate complex historical situations? If this is possible, CivIII will hold really great potential for very accurate History simulations -also for educational purposes.
-"The king is dead! Long live the king!"
Will there be any way of simulating the rise and fall of different leaders, as government and political circumstances change?
-One thing that I find a bit silly for historical scenarios in CivII, is the way Elizabeth is still queen of the English, or Ghandhi leading the Indians, from the Stone Age to the Nuclear Age. It was very entertaining with CivI, as this was highly satirical with the leader pictures etc, but if CivIII takes on a more "realistic" approach, it could be nice with an opportunity, via the events par example, to change leader names, pics and characteristics. -This shouldn't be very difficult to implement, either.
Yours Truly,
Morten
"The current plan is that we will have GUI-based editors that allow you to modify
everything that used to reside in the rules.txt file. These are in development and are coming along nicely.
So, long story short, you should be able to do anything you would previously have edited
in the rules.txt, it'll just take place in a binary file now instead of our old friend, rules.txt.
Dan
Firaxis Games, Inc."
--------------------------------------------
I was wondering to how large a degree alterations for scenarios will be possible with CivIII.
-As I understand, there will be a full game editor equivalent of those with games like Age of Empires and others. Is this correct?
-Graphics : -Will importable GIF's for terrain, cities, units, icons, city improvements, wonders etc. -altered with an image processor- still be possible?
(Which I prefer over an in-game graphics editor which can never be as userfriendly as Paintshop Pro per example.)
-In game messages and events? -will you stille be able to customize these completely?
-Editing tribes, leader pictures and characteristic, advisors -and especially the NUMBER of tribes available? -Will it be possible to add more tribes for a historical scenario, which will simulate complex historical situations? If this is possible, CivIII will hold really great potential for very accurate History simulations -also for educational purposes.
-"The king is dead! Long live the king!"
Will there be any way of simulating the rise and fall of different leaders, as government and political circumstances change?
-One thing that I find a bit silly for historical scenarios in CivII, is the way Elizabeth is still queen of the English, or Ghandhi leading the Indians, from the Stone Age to the Nuclear Age. It was very entertaining with CivI, as this was highly satirical with the leader pictures etc, but if CivIII takes on a more "realistic" approach, it could be nice with an opportunity, via the events par example, to change leader names, pics and characteristics. -This shouldn't be very difficult to implement, either.
Yours Truly,
Morten