civil engineer

A civil engineer makes 2 shields that are not subject to waste calculations. I can think of 2 situations where they're extremely useful.

The first is in those far-flung cities with maximal waste where you generate only 1 shield per turn. Irrigate the heck out of every tile so you can support a few specialists, then make a some civil engineers. You can fairly easily turn that 1 shield per turn city into a 5-10 shield per turn city. That's enough to make a temple, a barracks, walls, and/or other cheap improvements in a reasonable number of turns.

The second is in cases where your city needs 1 or 2 more shields to hit a nice, evenly divisible number. For example, suppose you're making 19 shields per turn. That means a factory takes 13 turns to build, a hospital takes 9, and a tank takes 6. Convert one guy to a civil engineer to get yourself up to 20 or 21 shields per turn, and now those things take 12, 8, and 5 turns to build. That may not sound like much, but if you're saving 1 turn every time you build something and in 5 different cities, that's a lot of free turns.
 
what are the requirements for using CEs? sometimes I can convert a worker into a CE, but there is no shield bonus- is there a threshold of productivity where CEs won't give you shields anymore?
 
They can only be used to help with city improvements & wonders, not military units IIRC.
 
Not any units, at all including workers, settlers, and transports.
 
Only city improvements. The extra shields don't show up on the city output bar but if you create a civil engineer you will see the build time reduce.
 
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