civil engineers

jkk

Warlord
Joined
Apr 28, 2006
Messages
107
Location
Pacific NW
I just discovered these, and now I know one reason why I've been doing badly. These, it seems, add two shields immune to corruption. Which means that captured cities with little productivity can produce improvements anyway, provided you can get the resisters overcome and the people quieted down. Even if they're slowing dying off, doesn't matter. So in a captured city with 20 population, so far from your capital that corruption reduces it to one shield, no problem. Put as many civil engineers as you can and watch it built happiness improvements and culture improvements.
 
yup.

Though you might not want to create them and if you do, you should probably start with a courthouse.

If a city is so corrupt that it will only produce one shield and 1 gold, then adding improvements will likely hurt your civilization because of maintenance.
 
The civil engineer is a neat specialist, but should be used sparingly, as it can't be used for building units. Use it to build courthouses and police stations in cities which those improvements actually help, as some can't be helped (If a policeman won't reduce corruption, nothing will help, make it a science or tax farm). Happiness improvements aren't worth it, unless you are a strict no lux tax player. The slider is more useful, IMHO.
 
I just completed a 100k culture game last night using Republic for my government. Those civil engineers were a huge help in getting temples, libs, etc even in my most corrupt towns, combined with a bit of cash- and short-rushing. :D
 
yup.

Though you might not want to create them and if you do, you should probably start with a courthouse.

If a city is so corrupt that it will only produce one shield and 1 gold, then adding improvements will likely hurt your civilization because of maintenance.
Well, that's the idea. In such a case, the courthouse goes near the top of the list, for the same reason that if you were going to undertake any large project, if you were going to buy a new and improved tool you'd want to buy it at the outset so as to benefit from it as much as possible, rather than get halfway through and realize you should have just sprung for the nailgun (or whatever).
 
The civil engineer is a neat specialist, but should be used sparingly, as it can't be used for building units. Use it to build courthouses and police stations in cities which those improvements actually help, as some can't be helped (If a policeman won't reduce corruption, nothing will help, make it a science or tax farm). Happiness improvements aren't worth it, unless you are a strict no lux tax player. The slider is more useful, IMHO.
That explains why some cities I had them on showed no shields below the little hard-hatted Sids. Thanks!
 
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