Civil War in Civ2

Luumuttaja

Chieftain
Joined
Dec 20, 2004
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2
So the thing is that I can't find the specific rules for the triggering of a civil war in Civilization 2. First of all, what are the technologies required to trigger a civil war? What are the specific goverments that allow this to happen? Does the difficulty level affect in anyway? Does the overall happiness of your people affect this modifier if it indeed does even exist? Please endorse any of my suspicions on this matter and please tell me everything about the rules concerning the triggering of a civil in Civilization 2. Thank you.
 
L - Welcome to the posts! I think civil war occurs when you take the capitol city of a tribe that is stronger than you. Not sure about this, but somebody here will probably know.
 
The civ must be stronger, the city with the palace in it must fall, and there must be at least one civ color unused (either less than 7 civs started or at least one civ has been eliminated). I suppose you could add that the civ should have less than 1000g if it possesses Masonry, or just not possess Masonry, as that allows it to build an immediate Palace in another city. I don't recall anyone looking at other techs, governments, difficulty levels or happiness issues in relation to civil war. Try a search both here and over at Apolyton.Net.
 
I think it has to be higher on the Power Ranking. The same thing that determines who's Glorious, Great, etc. on those "So-and-so writes a book entitled..." pop-ups you get every now and then.

IIRC, you can find more info on that here.
 
Is there a way for civil disorder to get so out of hand that you get a civil war over that? Like the Civil war?
 
Conrino said:
Is there a way for civil disorder to get so out of hand that you get a civil war over that? Like the Civil war?

No, the closest you'll get is if you have 2 consecutive turns of disorder in a democracy in one city, which will cause your govt to fall into anarchy for 2-8 turns.
 
In CTP though (Let me guess: "Oh no, there he goes again!"), your cities had two measures of unrest: Disorder (which happened if Happiness dropped too low, and acted in much the same way as in Civ2), and Revolt (which occurred when Happiness dropped even lower for a prolonged period, causing the city to break away and join the barbarians--or, if you played around w/ the .txt files in a certain way, formed a new civ).

Of course, a lot of things were handled differently in CTP ;)
 
In civ1 the compter made random checks of city corruption and happiness, and on occasion a city would rebel and join another civ.
 
That doesn't make much sense to me to change it for Civ2. I liked the Civ1 way better. Makes it much more difficult.
 
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