Civilisation 5 RTS!

I fear you are right, svensken (hej på dig!). Turn-based strategy seems to be a dying game concept in favor of the fast-paced RTS-games. Ás far as I know it´s only Civ, Gal Civ and Heroes that still stick to the turn-based formula. :cry:
 
I too would like only to play the Turn based version. But I would not be opposed to makeing an option to switch civ into an RTS and/or Turn based game. Whatever you felt like playing you could switch back and forth. I feel a bit dumb, I thought they actually had that option in civ4 already. I always have the option 'wait till end of turn' selected. I thought it was RTS when that wasn't selected. lol.
 
seghillian said:
I've often wondered what it would be like if they kept the turn element but borrowed the "Total War" concept of removing the battles to a real time session. Possibly unworkable actually - especially considering the range of units from the dawn of history to present day. "Total War" is always limited to a much narrower time period and is always land based armies - no naval or air action. Still - spearmen vs tanks could be interesting ... ;-)

This is a totally plausible idea. Even better if they made it an option that can be turned on or off. The Heroes of Might & Magic series had a similar concept. Basically Civ would stay the same overall, except if the option is turned on, then when attacking, you'd have more interaction with how the units attacked etc. Basically it would be just another level of micromanagement. Some would love it, and for others it would be tedious.
 
I think they should Make Rise of NAtions 2
And make it have low System Requirements and Make it mroe like CIV goodness!
LOl Swedishguy is hilarous he gets told alot of times for people to "Lol Leave SwedishGuy alone :D"
It's much fun I love this guy!
 
Tekee said:
I think they should Make Rise of NAtions 2
And make it have low System Requirements and Make it mroe like CIV goodness!
LOl Swedishguy is hilarous he gets told alot of times for people to "Lol Leave SwedishGuy alone :D"
It's much fun I love this guy!
My highest wish is that people could stop saying 'Godmorgon!', 'Hur mår du?' everytime I meet them!
 
Sisonpyh said:
Would never buy it.

Then I would bomb Firaxis' HQ.

Same here!!!! I might just stay in the car while doing it :lol:
 
actually some ppl in warcraft 3 decided to make it an RTS although they currently only have the european civs i found it quite fun and challenging
o yea and how it works is u start out with a main building that can upgrade into a building that can upgrade into a certain civ however as time goes on u can actually change ur civ!!! however if u wish to b dominent in one age it is a LOT more expensive so unless u wanna b 2 eras behind u cant always have a dominent civ
 
To make the game more interesting, we could make some updates on the United Nations Wonder (I.E) you could get certain privilidges (powers) if you get elected President of the United Nations, like what they did after WWII.
After the WWII war, the united nations settled the war by making the peace treaties, and certain units could come out of this too, Peace Keeping units.
Also, a little more Civil Wars within some nations, to make other nations like in Civ 2.

Just an idea from a Civ Gamer.. Awesome game ..
 
It would be the first RTS where people regularly used the Save function! With 30 hours Civ games not uncommon at all, it would have to be!

Rise of Nations does have relatively short game times, but it's not the same. You just can't have the conquest of the entire world feeling and the depth of building and research that you can in Civ with an hour or two RTS.

If they actually made an RTS Civ that took a very long time to play, I might be interested. I played a 7-hour game of Age of Empires II once, and though it was exhausting, it was a fun game (and one I used Save for). They'd have to make sure it wasn't too tedious, of course, or too repetitive. I don't know if the idea would actually work. 120-hour RTS games...wow. Super-long turn-based games (i.e. Civ) seem more realistic.

If it were just a regular-length RTS game, I can't see how it could possibly keep the Civ flavor. I'd have to keep playing CivIII if that were Civ5.
 
I think an RTS Civ might actually be possible. There's an old DOS game I`ve played, Realms that's something like an RTS Civ. The game map is similar to Civ - there are icons for cities, and you could zoom into them. While the player spends most of their time building units and sending them against enemies, the pace isn't as fast as a typical RTS, because when attacked, cities aren't destroyed but put under siege, your armies only fight when you say OK, and travel is fairly slow. And while it's not as complex as Civ, there aren't any techs or settlers or workers, I don't think that it would be too difficult to implement them in. It has city improvements, though, and they work fine.
 
So what elements of Civ would there be if it wasn't turn based, isn't complex, has no settlers, no workers, and no techs? Seems to remove way too many features and hallmarks.
 
So what elements of Civ would there be if it wasn't turn based, isn't complex, has no settlers, no workers, and no techs? Seems to remove way too many features and hallmarks.

It does remove many features. In no way is it Civ; but the style is similar enough that it could be used as an example. It has a similar POV, similar input, and similar pacing. It wouldn't be difficult to implement civ-style features in an RTS model, is what I'm saying.
 
Back
Top Bottom