Civilization 4 Mod Launcher

Ace_NoOne

Chieftain
Joined
Jan 26, 2006
Messages
2
Location
Germany
Hello there,

last night, I wrote a tiny program that modifies Civ4's config INI so you can directly start the game with your favorite mod.
I'm sure there are already other (and better) tools out there - I haven't really checked - but it was good coding practice for me. (Though I had clearly underestimated the effort required; "So all it needs is a program that modifies a value in the config INI. This should be easy, especially with AutoHotkey!" - well it turned out to be a little more complex than that... )

[SIZE="+1"]binary[/SIZE] | [SIZE="+1"]source code[/SIZE] | [SIZE="+1"]ReadMe[/SIZE]

It's really lightweight and doesn't need any runtimes, but I haven't extensively bug-tested it yet (though it seems to work fine) and I'm not sure whether I'll continue developing it (which would include a more thorough documentation).
However, feel free to take a look at the source code and modify it to your needs (AutoHotkey is really easy to learn).
You can also upload it to your website if you wish (don't link to my webspace please), though I'd appreciate your dropping me a message if you did.
 
from what I understand, you can just start the game with the mod=\mods\blah in the command line
 
D'oh - I couldn't find that anywhere. Thanks for pointing it out though.
Well, at least I got the coding practice...
 
from what I understand, you can just start the game with the mod=\mods\blah in the command line

Thanks for pointing that out :)

That means you can load lovely Sevopedia with 'mod=\mods\sevopedia' and never have to restart the game again, yippie!
 
I just put a shortcut on the desktop to the world builder save file of that mod, double click it and launches game with that mod.
Its a ".Civ4WorldBuilderSave" is the extention.


Tous
 
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