Civilization 5 Better AI

If you can find Blake and talk him into it, I'm sure the community will be grateful.
 
If you can find Blake and talk him into it, I'm sure the community will be grateful.
i heard old-timers here say that "Blake went off to a monastery". seriously
 
The first post on this thread has good info on how to edit the ai: http://forums.2kgames.com/showthread.php?102057-GhostReaperSix-s-AI-Diplomacy-Mod

Try tweaking the settings until you think they are perfect. MAKE BACKUPS OF THE XML FILES BEFORE YOU EDIT ANY OF THEM! Once you think it is perfect upload it here on the CIV 5 downloads ModPacks page and post the link in this thread. Happy editing and Good Luck. To post the mod here just put all the XML files you edited into an RAR or ZIP file and upload it. Then all people would need to do to install it is to overwrite the XML files with the ones they downloaded. REMEMBER TO STILL MAKE BACKUPS OF THE FILES YOU REPLACE!
 
The first post on this thread has good info on how to edit the ai: http://forums.2kgames.com/showthread.php?102057-GhostReaperSix-s-AI-Diplomacy-Mod

Try tweaking the settings until you think they are perfect. MAKE BACKUPS OF THE XML FILES BEFORE YOU EDIT ANY OF THEM! Once you think it is perfect upload it here on the CIV 5 downloads ModPacks page and post the link in this thread. Happy editing and Good Luck. To post the mod here just put all the XML files you edited into an RAR or ZIP file and upload it. Then all people would need to do to install it is to overwrite the XML files with the ones they downloaded. REMEMBER TO STILL MAKE BACKUPS OF THE FILES YOU REPLACE!

Why would you replace the XMLs when you can just make a mod? Removes the backup needed and it makes it much easier to share with us.
 
I would not suggest ever directly tweaking files in that. I made an AI mod very similar to that mod, but far more in depth called WWGD. In fact, many of the changes made in that AI mod actually do not work the way explained at all, and instead hinders the AI further.
 
I would not suggest ever directly tweaking files in that. I made an AI mod very similar to that mod, but far more in depth called WWGD. In fact, many of the changes made in that AI mod actually do not work the way explained at all, and instead hinders the AI further.

Does his winning war/losing war changes work?
 
Maybe, but very little. All his changes are doing are changing the chance of the AI building walls while attacking from extremely unlikely to really extremely unlikely. I doubt those changes would have anything above minimal impact on play.
 
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