I'm principally an Emperor-Immortal player, so I admit I haven't done extensive testing in the middle difficulties - so this is a great opportunity for insight into how the mod plays for that difficulty level!
I'll take a look at evening out the economy at the middle difficulties for the next patch. This may include decreased unhappiness per city below King difficulty. If I can't get the balance right with my existing terms, I may add an economy difficulty slider as well, but I'd like to avoid that if possible.
I may also slow growth past population 4 or 5, which, while it won't make the economy particularly easier, will at least give you more time to react. Right now you grow into your happiness VERY quickly, which makes it difficult to settle cities once you have 2 or 3.
I'm starting a new job (Game Systems Design Consultant) Monday, and I've got a pair of for-pay indie projects in the works (no announcements), so my modding is going to be very slow over the next few months. No promises when I'll have another patch. But I'll take a crack at it for the next patch, whenever that is.
I'll take a look at evening out the economy at the middle difficulties for the next patch. This may include decreased unhappiness per city below King difficulty. If I can't get the balance right with my existing terms, I may add an economy difficulty slider as well, but I'd like to avoid that if possible.
I may also slow growth past population 4 or 5, which, while it won't make the economy particularly easier, will at least give you more time to react. Right now you grow into your happiness VERY quickly, which makes it difficult to settle cities once you have 2 or 3.
I'm starting a new job (Game Systems Design Consultant) Monday, and I've got a pair of for-pay indie projects in the works (no announcements), so my modding is going to be very slow over the next few months. No promises when I'll have another patch. But I'll take a crack at it for the next patch, whenever that is.