-However, only wildcard or dark age policies can go into wildcard slots.
In isolation, I like this idea; The biggest issue with the governments right now is that more wildcards = more economy slots (+ legacy cards) = better. Economy cards are just the best cards. That's okay- there's nothing wrong with that inherently, but the 'trade offs' they made in the slot allocations just don't hold up well given what we know now. The prime example: the game really likes a military vs other stuff dichotomy with its choices; but military cards have little marginal value. To me this is because of the power of the agoge line (+50% melee, anticav,ranged production) and professional military (-50% upgrade costs.) An economy slot can give you more of any yield; a diplo slot can give you more influence, better alliance, better spies, or governor perks; military cards, until very late, really focus on either producing and upgrading military units
or defensive cards in the mid game. But most of the time, you can just slot agoge line cards to build units, or professional military to upgrade. You don't really even need both at once. Agoge applies to melee
and ranged units, too- the complete army starter pack. Thus, monarchy is crippled because there's almost no reason to want that 3rd military slot over what you for it. You could make do with a 2M+1W if you had a pressing need for 3 military cards.
This issue, imo, is best, is best addressed by splitting the agoge line into two card lines: agoge retains melee/anticav, and some new line comes in that features ranged & siege class units (late game, rope in the support units production card too.) This accomplishes two things:
- You cannot get production bonuses for a combined arms force with just one card
- The very expensive Siege units have a card to boost them
Then, there's suddenly a lot more value to having more than one slot for peaceful players, making classical and merchant republic feel like they are sacrificing, while giving a little extra power to players who might actually use multiple military slot governments (siege boost.)
The second biggest issue is that the tier 2 governments don't unlock at the same time; most games I never even research the civics for monarchy and theocracy. That would be an easy and phenomenal fix.
Maybe do other changes too like give Democracy a 4th economy card instead of their 2nd wildcard,
I don't like the idea of democracy as the economy government. Because the economy government will be better than the others by the virtue of economic cards being so outstanding. I actually think that for balance, all tier 1 and 2 governments should have 1 wildcard slot, and the tier 3 governments should all have 2. (possibly 3 for fascism because, guys, they need it.)
We could have something like this:
Dem 1-3-2-2
Fasc 3-1-1-3 or 3-2-1-2
Com 2-3-1-2
The split between communism and democracy is thus between military vs diplomacy and their inherent abilities (boy do I have opinions there.) Fascism is for war but it leaves you with enough flexibility to do other things. Remember; we want players to have a real choice! Not just "Always democracy" (although post spring patch they've started to make strides.)
Like the other governments, I feel the tier 3 ideologies should have specialities more defined by their major and minor bonuses and legacy cards (especially if we expand on those!) than just how many econ cards they can slot at once.
Off topic pet peeve: since we can slot a legacy card giving us the government major bonus while being in the government, it makes those bonuses incredibly hard to balance (this is bad) and further advantages governments with more wildcard slots. I don't think that should be a thing, or the legacy cards should give different bonuses.
Edit: I accidentally posted with whatever the key for it is before I finished writing.