@FoxAhead Got another annoying MGE modders dream request for ya mate haha.
To this day the 7th city style slot in in Cities.gif containing the modern alternative graphics sits unused in MGE.
In Test of Time they unlocked the 7th City slot to use for a Renaissance period or extra 7th custom Civ city in their fantasy and scifi scenarios. ToTPP has of course taken it even further allowing modders to do even more than 7 city types which is amazing! However for good old MGE I'd just be happy to have the vanilla ToT style 7th city slot unlocked.
It looks like Microprose made it accessible in ToT via in a similar way to how the existing 5th slot is linked to Industrialization (Ind) and the 6th slot is linked to Electronics (E2). As when I look at the ToT Fantasy scenario I can see the underground Goblins used the 7th slot.
And when I start a new game as them I see this in their tech screen
And when I look in rules I can see that tech is in the old X2 custom tech area so they must have linked it to that slot.. or they added a place somewhere that allows you to select the tech slot to link it to as I notice the industrial city slot is now moved and linked to X1 instead of E2 in this scenario too, but I can't see in rules how they relinked that. No doubt
@Knighttime or
@Prof. Garfield can probably educate me on the specifics of how to allocate city slots 4-7 to techs of your choice in ToT.
But anyway it would be awesome if you could somehow do in MGE what they did in ToT and unlock that 7th slot to one of the custom tech slots. Obviously it's best as a tickbox setting that would
not be on by default otherwise any existing scenario using those custom tech slots would end up with some players cities getting whatever's in the 7th city slot. Unless you or someone can think of a better less intrusive way to implement it?
The reason I ask is the
Heroes of Might & Magic 2 MGE mod I made with
@Metro Polis is entering the final stages of development and we were forced to give the 7th Neutral faction the same city style as one of the others which was a real shame as the guys behind the awesome HoMM2 style Succession Wars mod for HoMM3 have kindly given me their custom graphics for their special addon 7th desert race and I'd love to use it for our 7th faction. When I eventually convert the mod to ToT I'll obviously be able to solve the problem there but it would be nice if I could also fix it for the MGE release too, so I figured it can't hurt to ask you about the possibility mate haha.