There is another field 'City radii'. Here is visualization. But, again, it reveals cities hidden from the player.View attachment 631083
43. New game default map zoom 1:1. Now, when starting a new game, the map zoom is set to 1:1 (level 0), regardless of the screen width (previously, if the screen width was more than 1000 pixels, the zoom was set to level 2).
The default schematic is, 5th slot activates with 'Ind' (Industrialization), 6th slot with 'Aut' (Automobile) AND 'E2' (Electronics).It looks like Microprose made it accessible in ToT via in a similar way to how the existing 5th slot is linked to Industrialization (Ind) and the 6th slot is linked to Electronics (E2). As when I look at the ToT Fantasy scenario I can see the underground Goblins used the 7th slot.
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And when I look in rules I can see that tech is in the old X2 custom tech area so they must have linked it to that slot.. or they added a place somewhere that allows you to select the tech slot to link it to as I notice the industrial city slot is now moved and linked to X1 instead of E2 in this scenario too, but I can't see in rules how they relinked that. No doubt @Knighttime or @Prof. Garfield can probably educate me on the specifics of how to allocate city slots 4-7 to techs of your choice in ToT.
HelloNew version 1.19 (build 692).
New version 1.19.1 (build 700).Hello
with your patch in diplomacy near the amount of gold, this symbol is displayed
View attachment 633840
and I wanted to say about the borders of the city, there is a similar implementation in the Alien Crossfire 1999 game where the city borders are displayed with a red line (this option is selected in the settings) and they are not visible until you open the city, maybe you can see how it is implemented there
is it possible to translate the 'Turn' variable that you added or is it hardwired into a library or exe file?
I apologize if this has been asked before. Would this utility be able to address some of the AI issues in Civ2 MGE? (Such as being too aggressive)
Please, check this previous message. It seems some ActiveX library is missing in your OS.Hey, I tried running UIA on Windows 98 First Edition and it just crashes on launch, saying it "caused an exception eedfadeH in module <unknown>".
It also says after crashing "Exception EOIeException in module CIV2UIALAUNCHER.EXE at 0006FCD5. Class is not registered."
This is something we've been looking for. Something that runs on Windows 98 SE, and is able to fix massive CPU-usage problem among other things as well.
One of our team members has tested this launcher on his Windows 98 SE -laptop.
Other fixes tested so far:
Tim's patch crashes.
civ2patch gives the following error message: "Failed to allocate memory for dll injection."
civ2mge_cpu_fix_1 gives the following error message: "File XDELTA3.EXE is linked to a missing export function KERNEL32.DLL GetFileSizeEx."
But this one looks promising. Unfortunately, version 1.4 is the last one that worked. All of the newer versions crash with the two following messages:
Civ2uialauncher
Program has executed an illegal function and it will be ended.
If the problem does not disappear, contact the manufacturer of this program.
CIV2UIALAUNCHER caused an interrupt eedfadeH at module <unknown> at memory location 0000:00000000.
Registrys:
EAX=00000000 CS=0000 EIP=00000000 EFLGS=00000000
EBX=00000000 SS=0000 ESP=00000000 EBP=00000000
ECX=00000000 DS=0000 ESI=00000000 FS=0000
EDX=00000000 ES=0000 EDI=00000000 GS=0000
Bytes at memory location CS:EIP:
Heap dump:
&
Exception EOleException in module CIV2UIALAUNCHER.EXE at 0006FCD5. Class is not registered.
The laptop used for testing has 98lite Professional without web integration and it has Windows 95 shell.
We'll be following the progress of this project!
It seems that your system doesn't have ActiveX installed. May be it was stripped by 98lite? ActiveX module is used in this project for shortcut creation feature (button "Create shortcut...").
It's stock Windows 98 First Edition. How do I install the ActiveX components I need?It seems that your system doesn't have ActiveX installed. May be it was stripped by 98lite? ActiveX module is used in this project for shortcut creation feature (button "Create shortcut...").
Investigated in more detail the true cause and it seems to be MSXML. In Windows 98 First Edition, it is version 1.0 SP1 (4.72.3110.0). But Delphi 7 (on which CIV2UIA is built) uses at least version 2.0. And in Windows 98 Second Edition, just version 2.0b (5.0.2614.3500). Try to find how to update MSXML on Win98FE or consider switching to Win98SE (yes I'm writing this in 2022).It's stock Windows 98 First Edition. How do I install the ActiveX components I need?
Replaced MSXML.DLL, still spits out the exact same error.Investigated in more detail the true cause and it seems to be MSXML. In Windows 98 First Edition, it is version 1.0 SP1 (4.72.3110.0). But Delphi 7 (on which CIV2UIA is built) uses at least version 2.0. And in Windows 98 Second Edition, just version 2.0b (5.0.2614.3500). Try to find how to update MSXML on Win98FE or consider switching to Win98SE (yes I'm writing this in 2022).
You have to register it with the command "regsvr32 msxml.dll".Replaced MSXML.DLL, still spits out the exact same error.
I just installed IE5 instead, so it all just works now.You have to register it with the command "regsvr32 msxml.dll".
What do you mean? Is it slower compared with unpatched one on the same machine? If units moving slow - then maybe settings "fast piece slide"? Or if the deal is the patch, then try to switch off for example CPU patch option.Is the game supposed to feel a little slower?
On a 333MHz you definitely should turn off "Fix CPU usage" option.On a 333MHz Pentium II, everything takes just a little bit longer with the patch (besides generating a large map, which has an absurd wait time). The turn for the 6 other players takes about a second over the half a second it was unpatched, and units move just a little slower (which fast piece slide fixed, thanks!).
Okay, so I changed these settings during the game I was playing, it didn't fix it, even after closing the game and restarting it. However, once I started a new game, this did the trick and the game no longer seems sluggish. Thank you!On a 333MHz you definitely should turn off "Fix CPU usage" option.
View attachment 634346