Mackinz
Chieftain
- Joined
- Jan 26, 2017
- Messages
- 4
I don't think that conquering another civilization is very interesting or realistic. The moment you capture a city from another civ, suddenly that city loses all traces of being from another civ. If you conquer a city from China, any Great Wall tile improvements disappear. If you capture a city from Germany, Hansas get replaced by Industrial Zones. If you capture a city with tile improvements from a city-state like La Venta's Colossal Heads, they disappear. Cities instantly convert to the style of the conquering civ. Maybe someone could look into changing how this mechanic works?
Instead of completely obliterating all traces of the previous civilization, I suggest that a mod be created that:
* maintains all tile improvements from previous civs and from city-state suzerain bonuses if a city if taken by a different civ
* maintains all civ-specific districts and does not automatically replace them with a civ equivalent (unless a regular district would be replaced by a civ-specific district)
* (optionally) allows unique units from the previous civ to be built in the cities which were formerly owned by another civ [ex. Capture India's capital, and now you can build Varu there even if you are not India)
I recognize that this may require much more work than it seems, so I would like to thank, in advance, anyone who tries to implement this idea into a mod. Thank you for your time.
Additional idea: Civs can integrate city-states into their empire without a war (and maintain all city-state bonuses) as long as the Suzerain has at least 12 Envoys in the city and a lead of six Envoys on any competing civs.
Additional idea #2: Peaceful takeover. Civs can fully integrate another civ into their empire by encouraging them to relinquish. Only should be available if the reliquishing Civ is far behind another civ on all fronts - less culture per turn, less science per turn, less tourism per turn, less gold per turn, less overall cities, less population, etc. Basically, the relinquishing Civ has no way to catch up a far superior Civ and the civ can willingly give up all of its territory to support another Civ, while eliminating them from the game.
Additional idea #3: Razing or Liberating captured cities after a war is over, or at any time. It just feels strange that it is not possible to liberate any cities you have captured except at the moment/turn of capture. Why can't I raze my own cities? Why can't I create a puppet Civ by liberating them after having conquered them thousands of years ago?
Instead of completely obliterating all traces of the previous civilization, I suggest that a mod be created that:
* maintains all tile improvements from previous civs and from city-state suzerain bonuses if a city if taken by a different civ
* maintains all civ-specific districts and does not automatically replace them with a civ equivalent (unless a regular district would be replaced by a civ-specific district)
* (optionally) allows unique units from the previous civ to be built in the cities which were formerly owned by another civ [ex. Capture India's capital, and now you can build Varu there even if you are not India)
I recognize that this may require much more work than it seems, so I would like to thank, in advance, anyone who tries to implement this idea into a mod. Thank you for your time.
Additional idea: Civs can integrate city-states into their empire without a war (and maintain all city-state bonuses) as long as the Suzerain has at least 12 Envoys in the city and a lead of six Envoys on any competing civs.
Additional idea #2: Peaceful takeover. Civs can fully integrate another civ into their empire by encouraging them to relinquish. Only should be available if the reliquishing Civ is far behind another civ on all fronts - less culture per turn, less science per turn, less tourism per turn, less gold per turn, less overall cities, less population, etc. Basically, the relinquishing Civ has no way to catch up a far superior Civ and the civ can willingly give up all of its territory to support another Civ, while eliminating them from the game.
Additional idea #3: Razing or Liberating captured cities after a war is over, or at any time. It just feels strange that it is not possible to liberate any cities you have captured except at the moment/turn of capture. Why can't I raze my own cities? Why can't I create a puppet Civ by liberating them after having conquered them thousands of years ago?
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