Civilization- The Board Game

Didn't really care for the board game, mostly because the way the cash is dealt out with the resources, you can't really recover from a mediocre start, and you end up with some players being fabulously rich and others being fabulously poor. It was usually pretty clear in the ancient age who was going to win and who was going home early, so we seldom played much further.

The only redeeming quality it has for me is that I played it, and thought that the concept was good, but the execution bad... so the computer had to be better!! (Yes, I played the board game before the actual CivIII game, lol).
 
Sry I havent posted in a while.

How did you modify it punkbass2000???? Cuz every time i play the board game, like pleiades829 said, theres always a clear cut victor by the end of the ancient age. It would be great if i could find a way to modify it.
 
I can't remember it in too much detail (haven't played in a year), but a lot of it will destream the things stream-lined intentionally to make the game easier to keep track of. I switched all the units to more computer CivIII stats (ie. horsemen can move every turn, spear\swordsmen every other turn, same with catapults) and gave them attack/defense ratings similiar to Civ3 using an Axis and Allies style combat system. I also made it so techs are not automatically available to everyone upon one person's research so all civs have to buy their techs individually (I found it easiest to track this by laying out all the techs like they are on the tech tree and then everyone put units of their colour on the furthest tech that they have in every branch [ie. you don't need to put units on techs that are preqs. for techs you have.]) I also completely revamped the tech costs to accomodate this, as well as minor changes to some improvements and wonders, as well as their requirements. That's all that springs to mind for the moment, I wish I could remember where I wrote all that stuff down :).
 
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