[NFP] Civilization VI: Maya & Gran Colombia Pack Discussion Thread

This makes me think that the Maya and Gran Colombia pack was not supposed to be the first DLC released originally and that these achievements are for the pack that was planned as the first before. Perhaps the pass was meant to be introduced alongside the plague game mode?

Those 10 achievements might be just be test achievements to test the 'achieve X across all games' style achievements that appear to be debuting with this.
 
So just finished my first game. Apocalypse was fun. A meteor ended up destroying my capital Rome. A city I had grown into the most populous city in the game and filled with wonders via a games-length worth of internal trade routes. I just sat staring blankly at my screen for about half a minute when it happened as that was my main spaceport city and i was speeding too a science victory. I thought it was great!

I completely wrecked an opponents empire with an army of soothsayers after the apocalypse began. I think this unit is interesting since I think they are more effective to use on yourself early game to get the fertility bonuses. Then use them on the enemy late game where climate change means fertility is removed rather than added.

One thing I will mention is they either need to increase the amount of diplomatic victory points needed for a diplomatic victory or change the way the aid request works for apocalypse mode. Almost all the AI had 18/20 diplomatic victory points at the end and at one point there was six aid requests going. If I was aiming for a diplomatic victory rather than science I think I could have gotten it super quickly because of all the aid requests.

Not entirely sure yet if playing with apocalypse on is going to become my standard way to play. Think I might wait and see what modders can do to bring an 'apocalypse lite' too the main game. Perhaps just the soothsayer since causing Natural disasters to your own land to increase tile yield for a faith cost seems like a cool mechanic to bring over.

I will say though that I really wish the different victory conditions interacted with each other more. Or there was some kind of 'Balance victory'. If I was min-maxing I definitely should have continued conquering towards a domination victory but I was bored of combat at that point. If I was playing optimally I should have switched towards science earlier. I think the 'Alternative Score Victory' mod on the steam workshop does a good job of providing a 'Balanced Victory' but would like a more official implementation. A victory that encourages you to develop the greatest empire rather than the one most min/maxed towards whatever victory I have chosen today.

In terms of the AI, the barbarians seemed more brutal than I remember. The AI where conquering cities off each other all the way until steel. At which point the modern city defense halted their conquests entirely. The AI felt better but still has a way to go.

Overall I'm feeling happy. Think I'm still going to have to play with some mods. But over Civ Vi's life the amount of mods I've had turned on is getting less and less. So moving in a positive direction.
 
Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon.

Welp, it was fun while it lasted boys. (Note: I didn't do this in multiplayer I'm not that kind of guy)
 
Is it possible to play apocalypse mode without soothsayers enabled? I only ask because while I love the idea of disasters at 11, the concept of the soothsayer itself is a little... spiritistic for my tastes. (Note that I am not criticizing other people's personal or cultural beliefs. That said, soothsaying as referred to ingame and the actual ingame model/animation are both inspired by spiritism in U.S./Western/Judeo-Christian culture, something that I personally find unappealing.)
Anyhoo, not here to start a fight, rant, or otherwise make anybody feel uncomfortable. Just wondering if there was a way to play apocalypse mode without Soothsayers enabled, either through in-game options or perhaps by making the faith cost extremely high via basic modding. (-Insert Dr. Evil saying "1 million dollars!"-) I know it would be gamebreaking, make the "Appease the gods" competition impossible, etc. Thanks all!
 
I imagine mods to remove the soothsayer and the mythological Natural wonders will be appearing very soon. There seems to be a high demand for them
 
Interesting patch notes, I was expecting a little more balance/substance changes in this patch. I'll be super curious if we actually get monthly patches or not.

Reading this thread, I did not know about the previous technology era gate bug. I always played assuming new era techs had a penalty, so I imagine I won't have to change my playstyle much, but the AI won't always crush me!

Looking forward to more input on the AI changes. I've been in the "AI is the only real bad part of this game" camp for quite some time. If they can make it more competitive that would add near infinite replayability for me.
 
Looking forward to playing tonight. A little disappointed that there weren't any other balance changes for other civs. I think I'll start with a normal game as the Maya, although the apocalypse mode sounds intriguing. Although I kind of feel I will reroll until I start near Vesivius or Eyjak..., settle a city nearby to them, and just spam soothsayers to let them erupt forever.

Or perhaps play as Egypt and see how much I can flood a river. I just love high yields too much.
 
Improved coastal city ability to recruit naval units for city defense.
A new Operation has been added, "City Naval Defense" that should trigger for Coastal Cities being attacked. Seems like a city should recruit a few naval units for it. I am curious to see it in action because its team definition is exactly the same as for "City Naval Attack Force" and I have never seen AI attacking cities from the sea.

Conditions changed for AI to pursue Culture Victory.
Old conditions were: have a good culture city and at least one writer / artist / musician. New conditions are: empire to be in top 50% of known, living majors (unknown if in culture or tourism or both) and have 2 out of 3: a writer, an artist, a musician. Seems like new conditions are a bit more strict, so only better suited civs should now pursue culture victory.
 
A new Operation has been added, "City Naval Defense" that should trigger for Coastal Cities being attacked. Seems like a city should recruit a few naval units for it. I am curious to see it in action because its team definition is exactly the same as for "City Naval Attack Force" and I have never seen AI attacking cities from the sea.

During my game i had to fight off some AI naval attack forces. This was after steel so i was able to fight them off easily with my city and a garrisoned machine gun. But they definitely sent an attack force. Was a few Nuclear Submarine Armadas. Maybe somthing was wrong in the DLL before which meant it never fired which has now been fixed?
 
So first game with the Maya and already have 2 MAJOR problems:

1 - Alphabetized under L for Lady and not S for Six Sky. Boo. Under alphabetize under the title.

B - Sean Bean reading out dynasty super British as Din-As-Tee.

Gotta disable the pack til these are fixed.
 
So first game with the Maya and already have 2 MAJOR problems:

1 - Alphabetized under L for Lady and not S for Six Sky. Boo. Under alphabetize under the title.

B - Sean Bean reading out dynasty super British as Din-As-Tee.

Gotta disable the pack til these are fixed.

Lady is part of her name. She's not British nobility.
 
+1 to the first person who releases a mod that disables the fantasy natural wonders.

Other then that, looks good and looking forward to splitting my time with this and Old World.
 
No macOS version? I understand that mac versions usually come a little later, but considering how long the wait was and the rollout of this pass I thought this time would be different. Oh well, I guess it's more envious reading for me.
 
Looking forward to more input on the AI changes. I've been in the "AI is the only real bad part of this game" camp for quite some time. If they can make it more competitive that would add near infinite replayability for me.

Agreed. I can't get too excited about new civilizations until the AI learns to play to ones we already have.
 
Slightly disappointed that there was no civ balancing in the patch notes... It's been getting better but could still improve.

Enjoying my... 2nd game as Maya. Game 1 I started on a snakey, 2 tile wide isthmus. How RNG dependent are people finding Maya?

Loving how tough they are versus barbarians.

I'm not having any problems at all getting good adjacencies from observatories. I think the naysayers were off the mark on that one...

And I really get a feeling of paranoid "stay out of my back yard" towards everyone else when playing them which is more fun than it would be in real life.
 
So first game with the Maya and already have 2 MAJOR problems:

1 - Alphabetized under L for Lady and not S for Six Sky. Boo. Under alphabetize under the title.

B - Sean Bean reading out dynasty super British as Din-As-Tee.

Gotta disable the pack til these are fixed.
You might as well just get a refund.

That's never going to be fixed, mostly because that's how you say it?
Well not if you are American. :p

I'm used to watching shows/movies with British actors in it (like Sean Bean) so it doesn't bother me.
 
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