whoward69
DLL Minion
Further to post #8 in this thread, I've dusted off my "Civilopedia Mod Entries" mod and got it to a point for G&K where it will meet my needs. Before publishing it (and also converting to vanilla 705), it would be useful to get feedback as to what, if anything, would be useful additions for other mod authors.
The Mods Menu (after the Mods Browser Screen) has been fixed (the scroll area now works correctly) and has a "MODS INFO" button

Clicking this takes you directly into a new section of the Civilopedia titled "Active Mods"

This lists all active mods by category, clicking on any mod name brings up a details page

The Name and Author(s) are taken directly from the mod, as is the info in the left hand "Details" panel. The icon defaults to the Great Engineer but can be configured (via Custom Properties - PediaAtlas and PediaIndex) by the mod.
The category the mod appears in defaults to "General (Other)" but again is configurable by a Custom Property (PediaCategory).
By default the mod's description is shown in the Game Info text area and any Special Thanks are added to the Designer's Notes text area. However, if the mod defines a PediaKey Custom Property the text areas used and what they contain are completely configurable (see post #10)
Current categories are
Mods can define their own category, but it seems sensible to try and start with a useful/meaningful set, especially as only categories that actually contain mods are displayed - so adding to this initial list won't flood the side bar with empty categories.
It would also be nice to start with (at least) a French and German translation of the text, if anyone wants to offer
PLMKWYT
W
The Mods Menu (after the Mods Browser Screen) has been fixed (the scroll area now works correctly) and has a "MODS INFO" button

Clicking this takes you directly into a new section of the Civilopedia titled "Active Mods"

This lists all active mods by category, clicking on any mod name brings up a details page

The Name and Author(s) are taken directly from the mod, as is the info in the left hand "Details" panel. The icon defaults to the Great Engineer but can be configured (via Custom Properties - PediaAtlas and PediaIndex) by the mod.
The category the mod appears in defaults to "General (Other)" but again is configurable by a Custom Property (PediaCategory).
By default the mod's description is shown in the Game Info text area and any Special Thanks are added to the Designer's Notes text area. However, if the mod defines a PediaKey Custom Property the text areas used and what they contain are completely configurable (see post #10)
Current categories are
- GENERAL - General (Other)
- BUILDINGS - Buildings and Wonders
- CIVS - Civilizations and City States
- MAPS - Maps and Scenarios
- POLICIES - Policies
- RELIGIONS - Religions and beliefs
- RESOURCES - Resources and Improvements
- RULES - Game Play (Rules
- SPIES - Espionage
- TECHS - Technologies
- TERRAIN - Terrain and Features
- UI - User Interface (UI
- UNITS - Units and Promotions
- UTILS - Utilities
Mods can define their own category, but it seems sensible to try and start with a useful/meaningful set, especially as only categories that actually contain mods are displayed - so adding to this initial list won't flood the side bar with empty categories.
It would also be nice to start with (at least) a French and German translation of the text, if anyone wants to offer

PLMKWYT
W