Laterego
Chieftain
- Joined
- Feb 5, 2015
- Messages
- 21
The first focus is to recreate the original game as much as possible. In a future release, I will probably implement modding the battle outcome, which should make it possible to make a mod that uses hitpoints. Low priority though...
Hi SWY
I have played on the latest version (64bit on Windows 10), and it is pretty much the old CIV. This is quite extraordinary, I could say it is the same game.
In my playthrough I have found 5 huts. The result was 2x gold, 2x mercenaries (legion) and one scroll (tech).
Regarding the hit points suggestion, you could make it so in the CIV 1 clone gameplay, each unit has 1 hitpoint. Later we could change this via ini or mods to greater hitpoints or whatever.
In my opinion you should create ways to mod the game even in these early stages. It will take years until you will recreate the whole game in all of its aspects. Testing will take a lot.
Modding would take place in paralel, and this might bring more people to this project.
In this early stage, by modding I mean cosmetic or simple issues such as improved graphics for tiles and units, maybe with time improved graphics for the city screen and "NPCs" (advisors, leaders, etc). These things shouldn't have an impact on AI, resources, etc.
If you don't plan ahead for mods, it will be hard in the end to change stuff, or you will be drained by the effort, and not do it.
The gameplay in this game is the foundation of most civilization like games. It is simple, fun and rewarding. So modding this could bring it back in the 21st century
I am grateful for your effort to bring back this classic! Great work!