Civs building wonders in 3 turns on Prince??

Wem

Chieftain
Joined
Jan 9, 2006
Messages
20
I was just playing a game on Prince. One of my neighbours, Wang Kon, managed to build the University of Sankore in 2-5 turns. I wasn't keeping track too closely, but I was holding off on trading Paper to him until I had the wonder nearly completed. I traded the relevant tech with 20 turns to go on it, only to see the Koreans complete it a few turns later.

I quit the game in disgust.

3-4 hours spent on this game to have my religious-economy strategy shattered (I badly needed that wonder). Anyway, Wang Kon was cornered off on a small strip of continent. I had expanded outwards to block him in (archipelago, snaky continents). He had maybe 4 or 5 tightly packed cities and was completing a new wonder every 20 turns and was light years ahead in tech.

My question is: how is it physically possible to complete a wonder from start to finish in only a few turns? I'd use that f---ing strategy if I knew how it was even possible.

:mad:

I can dig out the save game if anyone wants to have a look.
 
It's possible he had a Great Engineer waiting in the wings or popped one after you traded the tech to him. (Check the log.)
 
AI does not get discounts for building wonders on any difficulty level. He must have used a great engineer. I made the same mistake with Bismarck, traded a wonder tech when 2 turns away from building it myself and he beat me to it:hammer2: Needless to say, I now hold those techs jealously until the wonder is safely in my hands.
 
I'll have to think about how this changes my strategy. I kind of knew that some great people could rush wonders, but I haven't been in a situation where I've been able to do that in so long that I was fuzzy on the details.

I should figure out a way to rush-build the wonders I really want, then.

What a dick, this Wang Kon. He built 80% of the wonders in that game.
 
Only great engineers can rush wonders. Not sure what's the last one that can be built in a single turn that way, but I've always been able to do so with Taj Mahal, so there are many that can theoretically be built in one turn. For others, it adds a significant number of hammers. By that time, an engineer is often better saved for a corporation, but I cannot resist using one for Statue of Liberty if I have him. Over 50 turns more of free specialists on marathon is irresistable.
 
Don't forget Slavery and Universal Suffrage. Wonders via Slavery in 2-5 turns are rare, but I've seen it happen when rivals get extremely food-rich capitals.
 
U of Sankore is one of those wonders cheap enough for a GE to build entirely.

Come to think of it though, it could easily be built in about 5 turns by an industrious civ that also had access to that resource (Stone?) in their best hammer city even without forest choping.
 
The original poster considers a wonder nearly built with 20 turns to go? That's not even close! Especially when a great engineer could be born in your rivals' cities at any time.
 
sounds to me like this wang kong guy needs to meet a SOD
 
reload the auto-save, and don't trade the tech to him. That or follow the advice around here, get YOUR wonder back from him.
 
When you start getting to Prince and up, it's generally best not to focus your strategy on wonders (maybe one or two certain ones). Just let the AI build them, and then take them for yourself. :mischief:

And NEVER trade Liberalism techs before it's discovered. ;)
 
I turned off tech trading, cause it got too annoying.


tech trading actually makes game more interesting, you no longer just play with a huge army but also good relationship with your "friends" (which you might nuke later :p)
 
Oh yeah. All those people not bugging you for techs, not getting pissed off when you turn them down, not getting their CPU buddies to give it to them virtually for free after they're done getting pissed off at you... No tech trading is very annoying indeed ;)

when they don't bug you for techs, they bug you for money, and land...:cry:
 
Back
Top Bottom