Civs that changed significantly since first coming out

ArjenC

Chieftain
Joined
Jul 12, 2008
Messages
16
Long time lurker, first time poster here. I recently completed my tour of winning with all civs. I was wondering which civs have changed significantly since appearing first, and can provide a new experience on a second playthrough. For example, the English changing from an archeology focus to your industrialisation. I have access to all civs except the NFP ones.
 
I don't think anyone has changed nearly as substantially as England since launch, but Teddy Roosevelt and America may be in second place. America's launch bonus of getting governmental legacy policies faster is kind of obsolete becuase those things are now cards (at least with the DLC packs) so now they get diplomatic favor from wildcard slots. Additionally, if you got NFP, Teddy Roosevelt himself changes quite a bit from a sort of half militaristic half culltural guy into someone who is more focused on each one (the militaristic one also being quite good at diplomacy).
 
USA, China and Russia.

USA changed by constant tweaks, while China and Russia changed by constant tweaks on other features of the game that are importantly linked to their plays. (early wonders, religion, rock bands, governor mechanism, etc.)
 
The black queen Catherine quite changed as well, and with her the whole espionnage and diplomatic visibility game. She rised with R&F, and start to fell with GS and NFP.

She started with +1 level of Diplomatic Visibility and +1 spy capacity at Castles. That's it.

Then, they were a lot of changes:
  • Spy's cost reduced by 25%
  • Free Spy at Castles, and free starting promotion for Catherine's ability (she needed to hardbuild it, and wasn't better).
  • Players will not be overdrown by the accumulation of ininteresting Gossip messages from diplomatic visibility such as constructed buildings, all civics / techs discovered, all envoys sent, all promotions from units, all policies slotted...
  • Spies automatically escape when they are about to be nuked by you or a friendly civilization.
  • Spies are not killed when they are on their way to a city which change ownership.
  • Rise and Fall:
    • Governors mechanic implemented. Spies can now neutralize them.
    • Loyalty mechanic implemented. Spies can now reduce it.
    • Age mechanic implemented. A late Golden Age allows to reduce by 25% the time needed to do a mission.
    • New district: Government Plaza, and the Intelligence Agency that gives 1 Spy and better spies.
    • Spies can now reduce the numbers of Envoys in City-State (also: Kilwa Kisiwani is avalaible).
    • Also, gain free Diplomatic Favor when you get caugth when they ask you to not Spy them.
    • Diplomatic Visibility now increases Combat Strength.
  • Gathering Storm:
    • Dam implemented, and the according mission.
    • World Congress and Diplomatic Favor. The "Scandal" project from Spies is now even more interesting.
    • New late game card that allows to pick the promotion instead to choose between three random promotions.
    • New defensive promotions added: Surveillance for city wide counterintelligence, and Polygraph for lowering enemy Spies level.
    • A new proposal will be added that might increase the level of the target operation, or prevent to do it.
  • New Frontier:
    • New district: the Diplomatic Quarter. It decrease enemy Spies level adjacent to.
    • A new building: the Consulate. It decrease enemy Spies level ti city with an Encampment.
Catherine went from a Diplomatic Visibility that was more harmful to her due to the constant overdrowning of pop-up that end up to be a handicap in multiplayers while having access to an early Spy not free, costlier to train, with no free promotion, and with fewers available mission... to a light early warmonger with huge proefficiency at being annoying.

Furthermore, with the constant addition of new wonders, France can now build a lot of leftovers to build up its Tourism, has a better Château, and enjoy 2 new leaders: Eleanor and Touloulou Catherine "Tourism is Production" to have more variety.
 
Aside from England and America, I think Norway (and to a lesser degree other naval-focused civs like Indonesia). There have been some direct changes to Norway (mostly buffs), but they really benefit from the overall buffs to coastal cities. It's a lot easier (and a lot more fun) to build a heavily coastal empire now.
 
Yes to Norway:
- Adjustments to pillaging
- Bonus to building Naval Melee units
- Better Stave Church
- Slightly cheaper Beserker

Plus (whisper it) a Terra Map option that enables Norway suzerainty over all City States (don’t mention it to the purists).
 
Egypt has also undergone some changes over time, especially in gathering storm.
Now alliances matter more, floodplains actually flood, and the Sphinx has become one of the best cultural victory improvements.
 
Vanilla Egpyt Chariot Archer

140 Production, 2 maintenance, 23/33 strength, 2/4 movement, cannot build heavy chariots

Current Egpyt Chariot Archer

90 Production, 1 maintenance, 25/35 strength, 2/4 movement, do not replace heavy chariot
 
Back
Top Bottom