fish_sticks
Chieftain
- Joined
- Feb 4, 2006
- Messages
- 72
The normal wolfrider in the game I do not have a problem with. I do like the concept of creating a wolfrider by defeating a wolf with a goblin but it should not be the normal strength 4 but should probably be moved down to a strength 3, or nerfed in some other way.
Of all of the games that I have played with Clan of Embers there is a good chance that I will get a wolfrider in the first 20 turns or so. If it does happen then I have basically just won the game. I run around for a few turns killing animals and get a some combat promotions and then it is basically unstoppable by most civilizations for the next 100+ turns. Almost all of them have only one city still and only defended by 2-3 warriors that are not buffed with promotions because the barbarian waves have not started.
Most of time on a large fractal map this results in me destroying all of the civilization on my continent, which basically ruins that game because there is no resistance and is just an exercise in expanding.
Of all of the games that I have played with Clan of Embers there is a good chance that I will get a wolfrider in the first 20 turns or so. If it does happen then I have basically just won the game. I run around for a few turns killing animals and get a some combat promotions and then it is basically unstoppable by most civilizations for the next 100+ turns. Almost all of them have only one city still and only defended by 2-3 warriors that are not buffed with promotions because the barbarian waves have not started.
Most of time on a large fractal map this results in me destroying all of the civilization on my continent, which basically ruins that game because there is no resistance and is just an exercise in expanding.