Mark_Everson
Chieftain

Clash is a project for a civ-like game (but Not a clone). The game features low micromangement, a semi-realistic government model including internal power struggles, and will have killer AI (when we get around to it

Your first stop to check up on the project should be at the Clash Web Site .. It's Packed with information on where we are right now, and where we're going!
Our Forum for suggestions and working out a design spec is here. Please comment on things you like or don't like. Make alternative suggestions, its an open mike

Clash Status:
We are hoping to finish up the overall design fairly soon, and are proceeding to coding in many areas that are better developed. Our 5th demo to acid-test our game models and interfaces is available off the web page.
Gary Thomas is now organizing the coding (as of about 4/01). He is implementing as much of the existing design as he can as fast as he can. Laurent is developing the military model code, and I'm doing the same for economy. There is also continuous work on several models (Government/Social, Diplomacy, Military), that are in demo 5, or will be in its immediate successor.
We are now using a 'radical' programming/design approach where we will try to release new versions frequently for comment and bug-hunting etc. This approach relies less on design docs, and more on a 'living' evolution of the game design as the coding progresses.
The game as it stands is not as far along as we'd like it to be! We all want something Really playable. But as the coding progresses, there are a lot of ways that good thoughts in the design area can still seriously influence the final game at this point. So we want to hear from you!
This is your chance to comment on a civ-like game to someone who will Really Listen. To get your comments in the right places, so they can have the maximum effect, please look over the model on the appropriate web page area First, and post in the most recent thread on the forum.
Mark Everson
Clash of Civilizations Highlights
- Type of game: Whole-History 4x TBS
- Play types: Single & Multi- Player
- Design goals: Killer AI, Reduced Micromanagement, More Realistic Feel
- Distribution type: Shareware
- Current version: Demo 5
- Scheduled release date: 2002
- Platforms: All! (Anything that will run Java)
- Programming language: Java
- Need of help?: Yes, Clash can abuse your help in virtually any area...
- Graphics: 8-bit
- Map: Isometric / Cylindrical
- Tiles: Square
- Unique/generic civs: Generic, but much more nuanced than usual
- Victory types: Varies (player set)
- Number of max civs: Unlimited (player set)
- Simultaneous moves: Yes
- Customizable units: Yes
- Borders: Yes
- Tile improvement model: Similar to public works in CTP, but more advanced
- Stacks/tactical combat: Stacks / automatic tactical combat that takes into account player orders
- Goverments: Detailed Government model including internal power struggles
- Contact: Mark Everson -- markeverson@comcast.net
[edit, changed email address]