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Classic 33: First Spoiler (end of ancient age)

The barbarians were quite a nuisance for me too. For the most part my explorers ignored the barbs. Their main purpose was to map out the territory so I left it to the other civs to deal with them. Warriors and archers patrolled Greece and for the most part kept the barbs from pillaging. I think I had just one pillage of the road to Thermopylae. I lost a few warriors, but the 2 archers did just fine. I think the barbs are a big reason as to why India hasn't expanded to my south yet.
 
Barbarians do the 'craziest' things.......

I had a stack of like 4 or 5 barb horsemen come into my borders. They were between 2 cities that were defended by Hoplites. China, who had ROP with me, was coming through with a settler that had a REGULAR WARRIOR escort. Even though the barbs could reach any of these 3 targets, guess who the they attacked?
I just have to laugh at this sort of blatent 'stupidity'.
 
I've seen this plenty of times before, but just thought that I would mention it here because the barbs were definitely rampant.

As far as choosing the human over an obviously easier AI target - I don't know - to me it just seems so transparent and false if you will. They could have destroyed that Chinese warrior and STILL had 3 or 4 horse to attack me. It's just dumb.

Thank goodness that ALL barbs from the WHOLE continent don't descend upon the human.
 
Other than a current SG and a game a long time ago, when I was regent level, this was my first try at emperor. I had a lot of the same problems, but I am actually doing okay compared to some of the other posters. I grabbed iron and ivory, though they aren't hooked up and won't be for a long time, and have furs and wine, though the barbs have pillaged the road to furs right now. I didn't notice that the barbarians were restless, and didn't know about the middle ages thing, so a few uprisings managed to capture me by surprise. Here are a few of the things I noted, though I stopped trying to keep a log since I was doing such a poor job.

3850 - Athens founded 1 N, 2 NW
1870 - Thermopylae founded near beavers. I wasted a few tiles, but I wanted furs without a border expansion. I will probably put another city in between, once I have claimed as much land as I can
590 - Entered middle ages, traded around, but for some reason Korea and Ottomans didn't have anything to trade, so I am even with most and up gov techs on a few others. I will revolt to republic soon. No wars that I know of yet, just tons of barbs pillaging my roads and killing my warriors. I have a couple settlers moving south, and thus far I have not settled the jungle at all.

(edited to add a final note)
This is going a tiny bit into the middle ages, but I just wanted to remark on my good luck. I just played a few turns, and my revolution lasted 2 turns. Two. Tootyaloo. I have never had a two turn revolution.
 
bed_head7:
You have BOTH gov techs (Monarchy and Republic)?
Am I correct in assuming that you are playing at Conquest level?
I'd love to see a screen shot of your territory.
 
I am in open class, not conquest. I am not sure I can even play conquest since I was better than exactly half of those playing, if I remember correctly, in COTM1.

I had six cities upon entering MA (now have 8 three turns later). And yes, when I got Feudalism, I was able to get Monarchy, the Republic (which I was halfway through researching) and most of the gold out there, as well as the world as it was known by the rest of the civs. I was lucky keeping up in techs there, able to overcome trading my world map by accident (when China popped up in the interturn with 'would you like to trade maps' I accidentally said yes, making getting techs and the complete map tough unless I wanted to pay). I don't know why I was able to keep up, since all I did was research writing, philosophy, part of code of laws, and then part of republic at the minimum to build a good treasury. I didn't get a single one first though.

I will look around for directions for posting an image, even though I really should be able to figure it out on my own.
 
Nice RNG on that "Tootyaloo" revolution Bedhead. :) It sounds like your game is going well.

Regarding the barbs, I think the AI did a poorer job than usual on eliminating them in this game, due to the very large, empty jungle area to our SE. It is my suspision that this was a small part of Ainwood's evil plan. :p

If you get the opportunity to spend your money, let those barbs into an undefended, one-population city building something cheap like a military unit. That way you will not have to put up with them pillaging your roads. I had to contend with over 60 barb horsies pouring from the SE in my game, but they only got two gold, and pillaged no improvements.

Edit: I just noticed that klarius already posted this advice. :blush: Oooops.
 
[ptw] 1.27f - Open

When I saw the type of map and number of opponents, I thought "this is going to hurt". This will prove to be an accurate assessment. Very challenging map, Ainword :eek: .

I settled 2 moves north, along the river with game and wine in my capitol's radius. I built 3 warriors, settler, hoplite, grainery. Two of the warrior (1st and 3rd) when east and west. They each curved south once the hit the coasts.

By 1000BC, I had 5 cities, 4 workers, 1 settler, 1 warrior, 2 archers, 7 Hopilites. I had 2 Barracks and 1 Grainery. I lacked Currency, Construction, Monarchy, and Republic. I think my trading of contacts and tech, I mayfurther excelerated the fast research pace. I was angious to get my trades in before everyone had things so I could recoup my costs for buying tech.


By 875BC, I had traded for Currency and Construction and got Fuedalism as my free tech. I was research monarchy with about 20 turns to go at the end of the ancient age. I had 6 cities, 5 workers, 1 settler, 1 archer, and 8 Hopilites. I had build one additional barracks.


While I lost a few units, the only real effect of the barbs was to discourage me from pushing south sooner. Instead I attempted to fill in north of the mountains. I got the furs but had not gotten any stategic resources.

This is by far the earlest start of MA I have ever seen. I was keeping up tech-wise but china and india are both much larger and are streaming settlers towards the SE corner.
 
All this barb talk is interesting. I had no problems with barbs whatsoever prior to the MA birthing. That I took care of with a bait city in the south.

China was also very strong in my game. Thus my decision to make them a trading partner. They had lots to trade and I needed time to both strengthen my position militarily and to systematically weaken them through MAs prior to the bloodletting.
 
1.27

This sure is a challenging map! Like everyone else I found the barbarians especially nasty and the tech pace blistering.

I suspect that the barbarian problem is because we start with a large empty area to our south. Most of the rest of the world turns out to have Civs packed fairly tightly. So most of the barbarian camps are likely to appear in the lands south of Greece.

A guess as to what causes the blistering tech pace in this game: perhaps there were a lot of goody huts somewhere in the world for the AIs to open?

Opening Moves

I moved the worker NE. He saw nothing worthwhile toward the east so my settler moved north and saw the wines. I decided the settler would take at least two more steps. Taking just one step NW would be on a river and would claim both wines but it would waste a BG, and BG tiles looked like they'd be in short supply. More production would be highly desirable. So the settler would take a second step NW - that position south of the forest would still claim both wines immediately and be on the river.

Moving the settler to that location revealed a nice game tile. There was nothing better in sight so the settler founded Athens there. The worker had moved to the southern wines in the meantime and began irrigating them.

My initial build sequence was warrior, warrior, warrior, settler.

Exploration

My first three warriors went exploring: west, south, and north in that order. This resulted in contacting India in 3250BC, China in 3000BC, and all of the other Civs in 2350BC. My minimap at that date shows the paths the exploring warriors followed:



As a result of tech trades made at the same date I'd learned by then that there were horses and iron to the south, as well as ivory.

The land neck northeast of Rome (water on both sides), combined with India and China knowing only each other and my meeting all other Civs via Rome, suggested that the land area south of Athens might be entirely unnoccupied and available for Greek expansion if done soon enough. The only other possibility I could think of was that the water east of Rome was an inland sea and that seemed unlikely - it would be very large if so.

So I continued exploring the area south of Athens to learn more about it. My other two exploring warriors returned home because there was an ongoing barbarian problem - they'd be more useful at home than exploring my rivals' lands.

Early Expansion

Two irrigated wines for Athens was nice for growth but not enough to make a four turn settler factory. Getting more food seemed like a high priority. By the time I finished producing three warriors I'd seen the wheat west of home. My first settler from Athens went there, building Sparta on the tile east of the wheat in 2710BC.

Next I produced a hoplite in Athens - by this time I'd seen a fair bit of barbarian activity and felt I'd need a bit of protection in the home area. After the hoplite Athens built a granary. This would increase its growth rate from every five turns (the current rate with two irrigated wines) to every three turns. I'd have an overrun of two unused food each time Athens grew. So I planned my third town, to be founded after producing the granary and then a settler, to be in the jungle S,S,SE of Athens. Just SW of the start position in 4000BC. A town there could use the southern irrigated wines in two out of every three turns - Athens would use it one out of three turns to maintain its three turn growth rate.

So although a bit complicated in the required micro-management to maximize everything, my first three towns would each have a food bonus, and Athens would also have a granary. Here's how the arrangement looked when I founded Thermopylae in 1725BC:



Research

I decided before starting that I'd go for space in this game. So I wanted the maximum research pace I could get. And after seeing the initial AI tech pace I'd have been tempted to go for space even if I hadn't already chosen it!

I started by researching Writing at the maximum rate I could afford.

When I met India in 3250BC she was already three techs ahead of me and I had nothing I could trade. When I met China in 3000BC she and India were both four techs ahead of me.

When I met Rome in 2350BC I was still four turns from learning Writing and discovered that Writing was already known by a number of other Civs.

I immediately traded for contact with all rivals, for Writing, Masonry, The Wheel, Warrior Code, Mysticism, and Iron Working, and for most of the gold in the world.

It was early enough in the game that I thought there could well be some goody huts left somewhere in the world. So I gifted all Civs up to the same tech level. If any of them popped a hut and got a tech I wanted it to be something new. I set my research to Code Of Laws at the maximum rate I could afford.

I was beaten to Code Of Laws and in 1650BC was able to take advantage of the widespread knowledge of Map Making. I leveraged my maps into a trade for Horseback Riding, Code Of Laws, Map Making, Mathematics, everyone's maps, and nearly all the gold in the world. I set my research to Philosophy at the maximum rate I could afford.

In 1525BC Arabia learned Philosophy, beating me to it. I paid her 164g for it and gave it to everyone except India and China. At this point I'd decided to slow down gifting things to India and China because as my immediate neighbors they would eventually be my first invasion targets.

I wanted Republic ASAP and my rivals would probably research everything else. After some quick calculations I decided to research Republic at the forty turn rate - it was unlikely I could learn it faster at the highest rate I could afford.

In 1075BC my rivals discovered the last required Ancient Times tech. I traded 374g for Construction, then traded around to get Currency and Polytheism, and got over half my gold back too.

I got Monotheism as my free tech. I then gifted Korea to the Middle Ages and she got Feudalism. I traded her Monotheism for Feudalism.

Next I gifted Ottomans to the Middle Ages (for the 1/3 chance they'd get Engineering) and to my surprise they got nothing! It seems the Ottomans have been modified to be non-scientific in this game.

As a final step I gifted Spain, Rome, France, and Ottomans all known tech. That made five strong Civs doing research for me - good odds that between them they'd be working on both Theology and Engineering while I continued my forty turn research of Republic.

Luxuries, Resources, Palace Jump

In 1700BC my second warrior saw the two cattle near the center of the southern region and I made up my mind to go for a Palace jump. Those cattle would make a strong central location for the new palace. And I would of course want the horses west of there, the iron to the east, and the ivory to the south.

My first two settlers had built at ring 4 from Athens. I decided to go for a ring 4 build from my future Palace, and ring 4 from my future Forbidden Palace. This approach would result in a nice build which included the horses, iron, and ivory in the south in the first ring, and which would ensure I would neither gain nor lose anything due to the Palace rank bug.

My fourth settler went south and founded Corinth on the river SW,SW from the mountain and beside both cattle in 1475BC. By founding there first I was taking a small gamble that I'd still be first to reach the horses and iron but it seemed worthwhile. Odds were good of still being first to both of them. Corinth is the planned future home of my Palace though it will be a long time before it and a Forbidden Palace in the original region are ready to make the jump.

My next settlers headed for the horses and iron, then I sent one to found a home for the Forbidden Palace N,N,NE of Athens (this location will be able to use three game tiles), and then one to claim the furs northeast of Athens.

By 1000BC I'd settled one more town to claim the spices near the eastern coast of the southern region. My world at 1000BC:



Barbarians

Barbarians were quite a nuisance. I found myself regularly dodging them and wishing I had more units to deal with them.

I prefer to deal with barbarians offensively. A defensive approach leaves the barbarians free to wander around pillaging and leaves their camps intact to keep spewing out new barbarians. I'd rather attack them.

On this map it wasn't possible to build strong units (horsemen or swordsmen) to attack the barbarians. The units available were warriors, super-spearmen (hoplites), and archers. Warriors are fine for handling barbarians when it is possible to build lots of them, e.g. via a four turn warrior+settler pump. But on this map that wasn't possible. Combining that with the high difficulty level (and thus a low bonus vs. barbarians) warriors seemed a bad way to go. Losses of warriors when attacking barbarians would be too high. Hoplites have no offensive advantage over warriors, using them offensively just means losing even more shields when one fails. To my mind archers are the way to go in this situation.

So after exploring I used my warriors primarily for defense from barbarians, taking advantage of defensive terrain. I built a few (3 by 1000BC) hoplites to handle situations where defense really mattered, e.g. escorting settlers. For the rest I built archers. The archers moved around taking maximum advantage of defensive bonus terrain and attacked barbarians and their camps.

A useful trick in a situation like this with lots of barbarians is to take advantage of the AIs psychic knowledge of barb camps. The AIs always know where all the camps are. Trading maps with the AIs makes the current camps visible to you.

I got ransacked once for 84g and lost a few units but that was it for losses to barbarians in Ancient Times.

I wasn't nearly ready to handle the barbarian uprising which occured in 1050BC after many Civs entered the Middle Ages. There were at least three camps in the jungle and the southern region which would spew out horsemen. Since I couldn't possibly fend off the barbarians I made other preparations for them:

1) I purchased embassies with all of my rivals. This used about 1/2 of my treasury. I then gave the rest of my gold (about 400g) away, dividing it among four rivals, and set my luxury rate to 80%. (Might as well use my income for something.) Now the barbarians can ransack towns without costing me any gold.

2) I moved defenders out of two size one towns in the southern region. Those towns have no improvements yet. The barbarians can ransack them without doing much damage.

By 1000BC one horde of barbarians has already spent itself ransacking Mycenae in the east. The other barbarians remain but shouldn't be a problem.

Miscellaneous

The other Civs seemed to be rather aggressive in this game so far. In 1830BC I saw a fight between China and India - they were at war that early. And in 1050BC I was informed that Arabia and Rome were at war. There might have been other wars before I had embassies, I don't know.

If you'd like a linear (and rather detailed, move by move) description of my game to 1000BC you can download my QSC timeline here.

QSC Status

At 1000 BC I had:
9 towns
1 settler
7 native workers, 2 foreign workers
3 warriors, 3 hoplites, 7 archers
1 granary
 
Glad to see that your game problems were very similar to mine - too many barbs, resources spread out and hard to get and managing the tech pace. You were fortunate to get the Iron and Horses before the Middle Ages. I got the Horses but have thus far failed to achieve the Iron because of the barb uprising.

I also see that the Chinese are settling on "your" land to the SE.

This is a rather challenging game in the expansion phase. Hopefully, the other civs will fight each other for awhile and leave us alone.
 
This GOTM and the last one have many similarities for me. For one, I have determination to produce a good (my terms) win. Another similarity is that I’ve been overconfident and my game has suffered. The exceptionally astute may notice that GOTM 32 was never completed: I had a second stalemated war when the Americans backstabbed me the turn I moved a 25-knight stack into Iroquois territory. Then I lost my auto-saves after a spain-related crash and I wasn’t eligible for a score anyway. So I’m pretty motivated this time around, playing a race I like, and it looks to be a crowded map (which is ideal for me). The only concern I have is the pangea world, but surely with the good start spot this won’t be a problem.

Well in the earlier game I have trouble because I’m too confident in Monarch, have early barbarian troubles, don’t tech enough, and random number generator problems plague me.

This game I started moving north with my worker, like many other players. I immediately saw good places to settle, and Athens was founded on the river with dyes and game in sight. I had an slow build of two warriors, a granary, and a settler. This was a little risky, given my worry about crowding, but I didn’t feel hurried - not having met anyone. Sparta was founded in the north on the river, Thermopylae to the west by the grain, and Corinth to the east in not that great a position. By the time I built Corinth, I’d already started to worry about resources, as the Chinese were creeping ever closer. When Iron Working was researched, I started to worry. I had no iron, only one sources was relatively close, and a turn after I sent out a setter, Tsingtsao was built next to the iron. Frankly, I’m surprised I haven’t read about anyone else doing this, but I pressed ahead and founded Delphi also right next to the Iron.

The screenshot below shows my world at 1000BC. It’s not pretty. I failed to irrigate the wines, so I had good production but a crappy food situation. My military consisted of:

5 hoplites
3 warriors
4 workers

Economically I had:

5 cities
13 population
472 gold +16 a turn

I’m 7th in population and 8th in GNP. Luckily I manage 4th in manufactured goods, and my growth potential isn’t bad. But I know I’m behind. Bad. I was too optomistic again. I’ve looked at past GOTMs and seen none that incorporate conditions I’m used to. I enjoy a minimal land game (usually continents), on an arid and cold world. This brings new meaning to ‘crowded’. A wide open map like this, especially on pangea, causes me more problems than a deity difficulty setting. I’m extremely worried about the tech pace, and how good my instincts are. This GOTM is forcing major changes in many of my strategies and challenging my ‘feel’ for the game, all based on geographic conditions. Then again, I’m not giving up. I’ve just won a couple of hard Deity games, and I can win this one. (Disclaimer: haven't played through Middle Ages yet.)

Knowing I was behind on tech, I decided against initiating a good trading round with Literature. Instead, I gambled on Great Library. This was decided slightly before 1000BC (you can see Pyramids building). About 5 turns after 1000BC I also pop-rushed my library in Delphi, and the Chinese had kindly roaded my iron already (see picture). I did build the Great Library (no Golden Age), and used the gifted techs and Literature to get everything I wanted to trade for. Monotheism and Feudalism were the only MA techs I got in the initial boom. It seems my bonus got merged in there somehow.

One good thing I was doing was keeping up in culture. In fact, at the end of the Ancient Age I was the world-wide leader in culture with multiple temples and libraries. I had also built one more city to the south, clearing a space of jungle and using the four grassland tiles south of me. I don’t really know how to do ring placement, but the four cities closest to Athens are all the same distance, so that’s a good start. The rest of the world is doing fairly well. Aside from a war between Rome and India (plus later India’s ally Egypt), peace reigns. Only one Indian city was destroyed during the war. On a side note, Rome has a kick-ass starting position (and built Colossus in my game) - her capitol alone is keeping Rome from her usual early crappiness.

My plan for the Middle Ages is a Medieval Infantry attack on China, who have numerous good cities near me decently placed, and the Pyramids (plus India built the Great Wall). Unfortunately, you’ll have to wait for the next spoiler to hear how the Greek Republic fared.

Oh, one P.S. Many people have had trouble with Barbarians, but with the exception of losing my scouting warrior, I’ve had near no problems. Corinth got sacked once by a massive uprising, but I blew all my money on contacts, maps, and embassies just before then. P.P.S. Sir Pleb, thanks for letting me know about trading maps to find barb camps.
 

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I have a question for the professional fog lurkers:
Was it possible to see the game early ?
I just marched in direction of the forest, hoping for the good within Ainwood.
 
SirPleb said:
A guess as to what causes the blistering tech pace in this game: perhaps there were a lot of goody huts somewhere in the world for the AIs to open?

One of my initial warriors might have stumbled upon a bit of evidence. He spotted a goody hut far to the WSW of our start, on the coast.
 
SirPleb:
Excellent write-up. I am continually amazed at your "radical" approach to the game - gifting all those techs, giving away money, jacking up the lux slider so that undefended towns can be freely raided by barbarians? These are things that I NEVER would think of doing, and now that I know about them, I would still NEVER be able to bring myself to do them.

Now, I have gifted a tech to a Scientific civ in order to get them into the next age so that I could get their free tech, but that's as far as I can go. I just can not bring myself to be that magnanimous with the other civs, even if it is a strategic manuver.

In fact, I did it this game with the Ottoman's and the Koreans, and I was just as confused as you when Ottoman's did not get any free tech. I still have not figured out what their traits are in this game.
 
ptw 1.27f open

goal - avoid conquest loss (after suffering one in COTM2 :( )

4000bc worker N --- nice view of wines, move settler N

3950bc worker nw, settler n

3900 found athens - doh missed a game n of the city :( . Start Pottery at max

3500 meet india - won't accept any trade for cb

2630bc found sparta by dyes to n (a long walk, but wanted to claim a second lux)

2590bc one of our scouts sees an Egyptian warrior across a body of water and they send message bottles back and forth. ( :hmm: I guess we know glassworking to be able to do this) we learn WC for 43g +1gpt

1910bc meet korea and trade Masonry +10g for wheel

1830 a lot of trades/contacts this turn - traded to tech parity with treasury of 192g +3gpt (have met all 9 ai's). We learned writing in a trade and it's a fairly new tech - will try 40 turn gamble on CoL

1575 I think I have my SF up - just produced settler, pop down to 4 with 5fpt, but only 4 shields per turn - might need to be larger than a 4/6 factory.

1500bc found 3rd town

1425bc - lose col race - buy col and phil for 184g

1375 bc traded to tech parity - every one equal - and have known map - looks like right now the jungle to our south is ours for a lot of work. Start research on republic - can't get in less than 40, but ai's usually won't trade it

1335bc give into 1st demand from egypt for territory map + 9g (but then trade screen stayed open and traded her our WM to her for her WM + 71g :crazyeye: )

1075bc traded to tech parity again - no one knows any better govs yet, but we still have a pile of cash and 2 barbs outside of a recently settled town (can just hurry 1 warrior there but can't attack) Build embassy with Rome and he goes from annoyed to polite; build embassy with spain and she goes from annoyed to polite; build embassy with Arabs and he goes from annoyed to cautious. Everyone but arabs is polite to us. we are down to 8g in treasury, earning 14gpt

1050bc our warrior defends our town and the people love us and build us an addition for our palace.

1025 ibt we hear of a massive barbarian uprising near delphi :eek: - someone's in MA

1000bc Trade egypt 41g and 13gpt for currency; ottomans lack currency but have construction and we don't have enough $$ at the moment - so hawk WM and then can make the trade construction for currency, 76g, WM, 1gpt and enter the MA (I have never been in MA this early :eek: - the minimum research and buying/trading tech technique seems to work well)





 
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