SmallScientist
Chieftain
- Joined
- Dec 5, 2005
- Messages
- 6
--- CLASSIC MOD REBORN ---
--- Classic Mod v1.1 ---
for Civ4 v1.52
by SmallScientist
Includes ideas and art from Master Lexx's Green Mod
--- Download ---
http://www.civfanatics.net/uploads11/SmallScientistClassicModv1.1.zip
--- Highlights ---
- Revamped Tech Tree with a more 'classic' Civ feel, including The Republic, Metallurgy, Navigation, Industrialization, and Mass Production.
- Revamped Wonders with more meaningful effects, including The Cure for Cancer again.
- Revised Civics, including Labor Unions and Fundamentalism.
- Stronger Civ-unique Units and Promotions.
- Revised Resources, including Rubber and Saltpeter with their impact on Units.
- Several other changes (see attached reference file).
--- History ---
VERSION 1.1
Tweaks
Technologies
- Mathematics now gives a Great Scientist to the first civilization to discover it: its cost is now 100 (it was 90).
Units
- Riflemen and Continentals now require Saltpeter.
- Infantry no longer requires Rubber.
- Musketmen, Musketeers, Cavalry, and Cossacks, no longer ignore city building defences; Cannons are now needed for effective sieges in the Renaissance Era, and Castles are now more useful. This also reflects the fact that fortresses remained actually useful in our history well into the 18th century, and that cavalry was mainly (if not exclusively) a field unit.
Civics
- 'Representation' now gives +3 happiness in 5 major cities (it was +5).
- 'Police State' now gives +2 happiness per military unit in a city (it was +1).
- 'Magistrates' cost was changed from Medium to Low.
- 'Vassalage' now gives +50% production when building military units (it was +25%).
- 'National Doctrine' cost was changed from Low to Medium.
- 'Free Speech' now increases research output by 25% in all cities (it was 10%).
- 'Welfare State' now allows unlimited specialists of all kinds in all cities.
- 'Mercantilism' now increases commerce output by 25% in all cities (it was 10%).
- 'Environmentalism' now gives +5 health in all cities (it was +3).
- 'Syncretism' now increases culture output by 25% in all cities (it was 10%).
- 'Theocracy' now gives +50% production when producing buildings in cities with state religion (it was +25%).
Buildings
- Obelisks now produce 2 culture (it was 1): their cost is now 80 (it was 70).
Wonders and Projects
- The Palace now produces +8 commerce (it was +4).
Resources
- Appearance of Rubber was increased to make it more easily available.
Text
- Strategy Tips are now updated for all categories but buildings, projects, and wonders.
Fixes
Technologies
- Philosophy now no longer enables technology trading, and its cost was corrected to 180.
- Alphabet now correctly enables technology trading, and its cost was corrected to 100.
VERSION 1.0
First version of 'reborn' Mod: see attached reference file.
--- Issues ---
- Minor glitch with some Resource icons: I'm working to fix this.
Please, ignore the current posts (they refer to an early - and largely different - version of the Mod), and leave your opinions: many visitors, just one poster !
Comments, suggestions, and playtesting feedback are VERY WELCOME.
Have fun !
--- Classic Mod v1.1 ---
for Civ4 v1.52
by SmallScientist
Includes ideas and art from Master Lexx's Green Mod
--- Download ---
http://www.civfanatics.net/uploads11/SmallScientistClassicModv1.1.zip
--- Highlights ---
- Revamped Tech Tree with a more 'classic' Civ feel, including The Republic, Metallurgy, Navigation, Industrialization, and Mass Production.
- Revamped Wonders with more meaningful effects, including The Cure for Cancer again.
- Revised Civics, including Labor Unions and Fundamentalism.
- Stronger Civ-unique Units and Promotions.
- Revised Resources, including Rubber and Saltpeter with their impact on Units.
- Several other changes (see attached reference file).
--- History ---
VERSION 1.1
Tweaks
Technologies
- Mathematics now gives a Great Scientist to the first civilization to discover it: its cost is now 100 (it was 90).
Units
- Riflemen and Continentals now require Saltpeter.
- Infantry no longer requires Rubber.
- Musketmen, Musketeers, Cavalry, and Cossacks, no longer ignore city building defences; Cannons are now needed for effective sieges in the Renaissance Era, and Castles are now more useful. This also reflects the fact that fortresses remained actually useful in our history well into the 18th century, and that cavalry was mainly (if not exclusively) a field unit.
Civics
- 'Representation' now gives +3 happiness in 5 major cities (it was +5).
- 'Police State' now gives +2 happiness per military unit in a city (it was +1).
- 'Magistrates' cost was changed from Medium to Low.
- 'Vassalage' now gives +50% production when building military units (it was +25%).
- 'National Doctrine' cost was changed from Low to Medium.
- 'Free Speech' now increases research output by 25% in all cities (it was 10%).
- 'Welfare State' now allows unlimited specialists of all kinds in all cities.
- 'Mercantilism' now increases commerce output by 25% in all cities (it was 10%).
- 'Environmentalism' now gives +5 health in all cities (it was +3).
- 'Syncretism' now increases culture output by 25% in all cities (it was 10%).
- 'Theocracy' now gives +50% production when producing buildings in cities with state religion (it was +25%).
Buildings
- Obelisks now produce 2 culture (it was 1): their cost is now 80 (it was 70).
Wonders and Projects
- The Palace now produces +8 commerce (it was +4).
Resources
- Appearance of Rubber was increased to make it more easily available.
Text
- Strategy Tips are now updated for all categories but buildings, projects, and wonders.
Fixes
Technologies
- Philosophy now no longer enables technology trading, and its cost was corrected to 180.
- Alphabet now correctly enables technology trading, and its cost was corrected to 100.
VERSION 1.0
First version of 'reborn' Mod: see attached reference file.
--- Issues ---
- Minor glitch with some Resource icons: I'm working to fix this.
Please, ignore the current posts (they refer to an early - and largely different - version of the Mod), and leave your opinions: many visitors, just one poster !
Comments, suggestions, and playtesting feedback are VERY WELCOME.
Have fun !