Click Harvest Button to pretend you've got something to do

DirtyFinger

Prince
Joined
Apr 20, 2008
Messages
369
I don't get this game mechanic.

Is there any point to pressing the harvest button apart from not doing so being disadvantagous?

Feels like an arbitrary addition: You won the I-Pushed-A-Button-Achivement !
 
Its the "new turn"-button.

In online games like this, you can't have players take new turns whenever they want, and you can't have turns pass after a set period of time. So you give them turns, usually one for every hour or something like that. The turns can then be played whenever the player chooses.
 
Apart from the play when you want aspect of harvests, you can also save them for when bonuses are better. Example: The Middle Ages era has no modifier but it's followed by the Renaissance which has a +50% science modifier, so it would be better to harvest during an era with favorable bonuses.
 
I recommend to do some harvesting every 24 hours, otherwise you'll loose more than you'll save.

Yeah, I think you can get around 25 Harvests without a penalty, but then they start coming less frequently. There was one game I joined, but then ignored because I was playing another game. When I checked backed, my harvests had topped out at about 55. That was after 4-5 days, so the penalties becomes severe pretty quickly.
 
you know, if you stare at it long enough and point at what the citizens are thinking about (the bubbles), u can rake in 2 or 3 turns in just 1 hr. But its kinda..... tedious
 
you know, if you stare at it long enough and point at what the citizens are thinking about (the bubbles), u can rake in 2 or 3 turns in just 1 hr. But its kinda..... tedious

This is incredible powerfull especially in the early game. Just recently, while listening to a podcast, I chased bubbles for an hour. I got about 600 to 700 food from 3 farmers on corn in that hour. This is food worth of about 15 to 20 harvest turns of those farmers.
 
Yeah bubbles are very powerful early on, and become less useful as the game goes on until they are totally worthless later.

Harvests are just a means to give you a bit more control over your production. You can save harvests (never over 24) until you feel a need for a certain type of production, switch your housing to be tailored for that type of production, and then harvest it up.
 
Saving too many harvests is bad because it slows the rate of 'trickle' resources. Ever notice how you get Production/Science/Culture/Gold when you login even though you have 0 citizens of that type? Trickle resources are calculated by total population and civ bonuses to a given resource.

When you have 0 pending harvests, you get trickle income every 2 minutes. However, as the number of pending harvests increases, so does the time in between trickle income. The income you gain from trickle can rival what you get from harvests, so it would actually be in your best interest to burn through all harvests every time you log on to maximize trickle income.
 
Yeah, but I think it only is lowered for the first couple harvests saved. I read that you get a trickle every 2-3 min with 0 harvests, 3.5 min or so with 1-2 harvests, and then 5 minutes for any amount of harvests over 5? I only read it, haven't looked to confirm.
 
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