Two re-skins of the Sugar resource and one re-skin of the Incense resource:-
Kelp (Brownish Red Sugar re-skin)
Coral (Multi Colour Incense re-skin)
Sea Grass (Green Sugar re-skin)
Example Art Defines
Contains the Art only. No Improvement Art/Models simple tile base bonuses like the Atoll is recommended.
Makers Note:
They all seem to sit "on" the water rather than in it. This requires model editing and beyond my capabilities, if a modeller fancies taking on the task I should not think it is very difficult but I could be wrong
Kelp (Brownish Red Sugar re-skin)
Coral (Multi Colour Incense re-skin)
Sea Grass (Green Sugar re-skin)
Example Art Defines
Code:
-- Insert SQL Rules Here
INSERT INTO ArtDefine_Landmarks (Era, State, Scale, ImprovementType, LayoutHandler, ResourceType, Model, TerrainContour) VALUES
('Any', 'Any', 0.3, 'ART_DEF_IMPROVEMENT_NONE', 'SNAPSHOT', 'ART_DEF_RESOURCE_SEAGRASS', 'Art/Sea Grass/Resource_Seagrass.fxsxml', 1),
('Any', 'Any', 0.4, 'ART_DEF_IMPROVEMENT_NONE', 'SNAPSHOT', 'ART_DEF_RESOURCE_KELP', 'Art/Kelp/Resource_Kelp.fxsxml', 1),
('Any', 'Any', 0.4, 'ART_DEF_IMPROVEMENT_NONE', 'SNAPSHOT', 'ART_DEF_RESOURCE_CORAL', 'Art/Coral/Resource_Coral.fxsxml', 1);
INSERT INTO ArtDefine_LandmarkTypes (Type, LandmarkType, FriendlyName) VALUES
('ART_DEF_RESOURCE_SEAGRASS', 'Resource', 'Sea Grass'),
('ART_DEF_RESOURCE_KELP', 'Resource', 'Kelp'),
('ART_DEF_RESOURCE_CORAL', 'Resource', 'Coral');
UPDATE Resources SET ArtDefineTag = 'ART_DEF_RESOURCE_SEAGRASS' WHERE Type = 'RESOURCE_PEARLS';
UPDATE Resources SET ArtDefineTag = 'ART_DEF_RESOURCE_KELP' WHERE Type = 'RESOURCE_FISH';
UPDATE Resources SET ArtDefineTag = 'ART_DEF_RESOURCE_CORAL' WHERE Type = 'RESOURCE_CRAB';
Contains the Art only. No Improvement Art/Models simple tile base bonuses like the Atoll is recommended.
Makers Note:
They all seem to sit "on" the water rather than in it. This requires model editing and beyond my capabilities, if a modeller fancies taking on the task I should not think it is very difficult but I could be wrong
