I enjoy playing LONG games of Civ, with High Tech/Civic Cost and Low Production/Growth Costs. I enjoy fighting multiple Wars/Era, I enjoy dealing with Civil Unrest, and I enjoy watching my Cities really evolve over time. The only issue that I've found are Unit Carpets. If you think it's bad in Vanilla Civ, you should see some of my Modded Games. The World is just packed with Warriors by Mid-Classical Period. I've tried manually increasing the costs of Military Units, but the AI runs out things to produce, and ultimately Carpets the map. And so, I wanted to Mod a Unit Limit, preferably with the following Guidelines: - Each Empire can maintain a # of Military Units equal to: Land Units: #Cities + #Encampments +#Encampment Buildings + #Palace [For that Early Game Slinger] Sea Units: #Cities/2 + #Harbors + #Harbor Buildings Air Units: #Cities/3 + #Aerodromes + #Aerodrome Buildings Religious Units: #Holy Sites + #Holy Site Buildings - Now I'm a Game Design Student at the Art Institute of Vancouver, so I've done a lot of scripting in the past Year. Unfortunately, I'm just not very good at it. I know how hard scripting is, and I have a rough understanding as to how hard this would be to code. Even if someone could show me how to set a basic limit, it would be a huge help. - Thank you for taking the time to read this.