Colonies

Grey Fox

Master of Points
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I think FfH needs to remake how colonies work.
Here's a quick list of my ideas:
  1. They need to be of the same civ as it's creator.
  2. They should be lead by minor leaders, much like Magister Koun. Possibly drawn from a common pool of minor leaders or unique minor leaders for every civ.
  3. The Palace should be blank from bonuses. At least from Mana, we don't need colonies to get enough mana for the towers. Not since the introduction of meta-magic anyways.
  4. The colonies should inherit the alignment from their parent leader and all relations and worst enemy etc.
 
What would be the point of a colony if they didn't give you mana?
 
Less maintenance. The +1 happy from a vassal (in case you didn't know, every vassal gives the master +1 happy).
To grab resources.
Less micromanagement for you.
 
Since the whole Vassal thingy is a mess anyway imho, because you can demand all the mana you need from all your vassals, and since there are no colonies without the vassal option, I don't have much of a problem with how it works at the moment, because I don't use it at all :p

I agree though that you shouldn't be able to benefit from vassals' mana in general and that colonies with the same civ, alignment and more would probably add to the mood or feel more right.
 
The "Must consist of at least 2 cities on a continent seperate from that of your capital city" requirement should be the first thing to go. You should be abe to liberate individual cities as colonies, and to gift other cities to your colonies. Different civs should have different preferences for when and what to liberate. The Lanun should liberate Landocked cities and keep the coasts, while the Khazad should set cities free when they get too low on gold.



I wouldn't say that they they should always be the same civ as the leader. Having the two elven courts split could be good too. There are several thematically appropriate instances of where one civ could come from another, but it shoudn't be purely random and there should definately be no block requiring it not be the same as a civ aready in the game. It would also make sense for a liberated colony to be based on the culture of the cities it consists of. Thus, if the Bannor liberate cities captured from/heavily influenced by a dwarven civ the colony should be dwarven.

It could be quite cool to borrow Puppet States (and several other things) from Dom Pedro II's Conqueror's Delight modcomp.

I don't think they should always be lead by minor leaders, at least not when a civ alreadt has multiple leaders. There is no reason why Arendel shouldn't put Thessa and Amelanchier in change of her colonies. That said, adding more minor leaders could be good too. The Minister Koun events should use civ-specific minor leaders, instead of the Agnostic Grigori Minister. Agnostic Bannor don't make much sense.


I'm not sure I like the idea of getting rid of the colony mana exploit.
 
The "Must consist of at least 2 cities on a continent seperate from that of your capital city" requirement should be the first thing to go. You should be abe to liberate individual cities as colonies, and to gift other cities to your colonies. Different civs should have different preferences for when and what to liberate. The Lanun should liberate Landocked cities and keep the coasts, while the Khazad should set cities free when they get too low on gold.

Seconded, and I aslo agree with the OP.
 
Not a good idea to remove the colony creation restrictions. It would end up with human players intentionally planting bad resource cities in the middle of deserts and tundra and liberating them to form colonies. Each city would have +5 from colony vassal happiness, less maintenance than trying to hold the cities yourself and all the resources you would have had otherwise. As the AI players receive large numbers of upkeep free units, you could also stuff them with units the AI understands how to use to avoid paying maintenance for them.

Sensible alterations to the colony restrictions might be a distance and minimum number of cities to form a colony that scales with map size. The requirement to be on a separate continent could be lost. 3 cities and 15 tiles from capital in small, 5 cities and 30 tiles in Huge.
 
.. Different civs should have different preferences for when and what to liberate. The Lanun should liberate Landocked cities and keep the coasts, while the Khazad should set cities free when they get too low on gold..

Hmm... interesting idea ... (:
 
Since the whole Vassal thingy is a mess anyway imho, because you can demand all the mana you need from all your vassals, and since there are no colonies without the vassal option, I don't have much of a problem with how it works at the moment, because I don't use it at all :p

Except you can't do that anymore. Vassals will break off and declare war on you if you make an unreasonable demand, like taking all their mana, if they are not friendly with you.
 
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