Colonization of the Moon -- The Code Extensions Thread

woodelf said:
I do like mind worms! If we expand to Mars then you'll have to give in and let us have....MARTIANS!

Of course, we'll let you play with Hiroko (Red Mars) and her farmer gang. :D
 
If we expand to Mars I most cetainly will not. However, that's for another thread (I can produce an equal amount of info about a Mars mod as I have already done with Luna - on demand).

Although we probably ought to get *this* mod working properly before we start thinking about more projects...
 
JBG said:
If we expand to Mars I most cetainly will not. However, that's for another thread (I can produce an equal amount of info about a Mars mod as I have already done with Luna - on demand).

Although we probably ought to get *this* mod working properly before we start thinking about more projects...

I think we have a long way to go yet. Not to mention I still feel like our colonization of the moon is heavily sugar-coated. JBG, have you really examined era 1?
 
I think we have a long way to go yet. Not to mention I still feel like our colonization of the moon is heavily sugar-coated. JBG, have you really examined era 1?

Yes, thats for sure. I don't expect this mod to be totally complete for many, many months.
 
't Looks like the .dds files themself are the reason I can't see the civ flags. :(
I can view the First People flags in my dds viewer, but it crashes when I try to view those of the moonmod.

Btw, it's possible to decrease the moonmod download with a whooping 300kb... there's a "button" folder too much in it. ;)
 
I can view the First People flags in my dds viewer, but it crashes when I try to view those of the moonmod.

There are different compressions for .dds files. Your .dds veiwer must not be able to veiw these. I doubt that is the reason that you cant see the civ flags
 
Then what is? The program in which the flags are made? It makes no sense that for a similar format and a similar size I can view one button but not others.
 
What exactly is the problem with the flags? No-one else has noticed any problem. Although if you are consistently playing with Orbital Limited and/or the Lunar Federation, DO PLEASE MAKE SURE ALL THE ART FILES MATCH UP WITH THE ART XMLs. I have repeatedly had to modify the latest XMLs because of a persistent and deeply irritating error, i.e. that the flag file names for those two civs to not match their reference in the CIV4ArtCivilizations XML. Don't ask me why.
 
I have repeatedly had to modify the latest XMLs because of a persistent and deeply irritating error, i.e. that the flag file names for those two civs to not match their reference in the CIV4ArtCivilizations XML. Don't ask me why.
Did you make sure I got the files that you changed when you did this? That would eplain why you have to repeatedly modify it.
 
JBG said:
What exactly is the problem with the flags?

They just show white, as reported before. And I started with quite a number of the factions already, 't is all the same.
 
I know that someone had terrain display problems due to an out of date graphics driver - was that you? Or even if it isn't, might that be relevant?

:confused:

I've never had that problem with flags before, and no-one else has reported it. I don't know what to do!
 
Terrain is fine on me, save for the "lines" running through the big crater tiles. Even the plotline graphics are ok now. It's just the flags.
 
GeoModder said:
Terrain is fine on me, save for the "lines" running through the big crater tiles. Even the plotline graphics are ok now. It's just the flags.

Flags have been causing problems since anyone did any modding in CivIV. :( I don't know the answers, but since Geo has stated he has an older system I'm willing to bet on that.
 
woodelf said:
Haven't you been talking about an older vid card? :blush:

Well, a low VRAM vidcard anyway. :mischief:
( Gforce4 420 GO 32 VRAM )

But that doesn't explain why I can see the flags of at least one other mod (First Peoples) and not the ones in Moonmod.
 
We threadjacked this a while ago Belizan....

You'll need a new Code thread I fear..... :D
 
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