betheballdanny
Chieftain
In order to speed things up, we've had everyone turn off unit movement animations in their preferences. But, I've noticed that when combat occurs, you still see the attacking unit move into the defending units square and the units trade hits.
So, its like this
Move veteran swordsman to attack veteran spearman.
The swordsman moves (not animated) into the spearmans square.
Attacking unit inflicts damage.
Defending unit inflicts damage.
Attacking unit inflicts damage.
Attacking unit inflicts damage.
Defending unit inflicts damage.
Defending unit inflicts damage.
Attacking unit inflicts damage.
Attacking unit takes the square and has 1-2 hit points left (depending on if he became elite).
One battle can take about 10 seconds. Thats a big bulk of a turn. (Oh yeah. Were playing simultaneous moves, and everyone has green pings.) This is a much bigger issue if you move a unit in a stack to attack. You have to sit there and wait for that unit to finish its attack before moving the next unit. Of course, you could move the whole stack to attack.
I was wondering if theres a way to make it work like this
Move veteran swordsman to attack veteran spearman.
The swordsman moves (not animated) into the spearmans square.
7 swipes not displayed, but are calculated.
Attacking unit takes the square and has 1-2 hit points left (depending on if he became elite).
This would appear to look like a Civ1 battle, and would speed up the game considerably.
Has anyone else noticed this? Any suggestions?
So, its like this
Move veteran swordsman to attack veteran spearman.
The swordsman moves (not animated) into the spearmans square.
Attacking unit inflicts damage.
Defending unit inflicts damage.
Attacking unit inflicts damage.
Attacking unit inflicts damage.
Defending unit inflicts damage.
Defending unit inflicts damage.
Attacking unit inflicts damage.
Attacking unit takes the square and has 1-2 hit points left (depending on if he became elite).
One battle can take about 10 seconds. Thats a big bulk of a turn. (Oh yeah. Were playing simultaneous moves, and everyone has green pings.) This is a much bigger issue if you move a unit in a stack to attack. You have to sit there and wait for that unit to finish its attack before moving the next unit. Of course, you could move the whole stack to attack.
I was wondering if theres a way to make it work like this
Move veteran swordsman to attack veteran spearman.
The swordsman moves (not animated) into the spearmans square.
7 swipes not displayed, but are calculated.
Attacking unit takes the square and has 1-2 hit points left (depending on if he became elite).
This would appear to look like a Civ1 battle, and would speed up the game considerably.
Has anyone else noticed this? Any suggestions?