CanuckSoldier
Emperor
Arathorn, can you do a reassessment of Combat with the changes in the 1.61 patch with averaged(average of full health and actuall health) combat?
CS
CS
Actually, it wasn't recalculated every round when the Civ 4 was released and from my tests it isn't being recalculated now as well. At least, results from my combat calculator seem to be similar to an ingame calculator. Also, according to SDK it isn't being recalcualted every round.VirusMonster said:CanuckSoldier,
Check out moonsinger's post under Hall of Fame discussion about calculating combat odds, but here is my short answer to your question.
Firepower change made calculations more complex as averaging needs to be done after each battle round between max possible strength of the unit and its current strength hit points. Probability calculations get more complex, but the basic idea remains the same. I don't have the time now to rewrite a fully updated 1.61 combat odds calculation post, but I will try to rephrase in simple words where the old formula fails to do its job Finally, I will say what this change brings to the game and how you should upgrade your units differently to get most effect.
BuDDaH said:Hi! Guys! Really useful article!
I've learnt a lot indeed. But it would be far more useful for me if somebody deigned to explain to me what is "round" in the combat. Please, don't think I'm stupid. I just don't know And it's impossible to take in the author's message without knowing such essencials of the combat like these bloody "rounds". I guess explanation of rouns should be added to the article.
Please, help me, or I wreck my brain trying comprehend the "Combat explained"
VirusMonster said:The whole combat is played over rounds. I roll a dice, if successful, I damage your unit. If unsuccessful, I get no damage done. Then, your unit's turn. You roll the dice, if successful, your units hits. If not, it is my turn again. Each turn is a round, a round like in a boxing match. Whoever loses the HPs first, loses the battle. Details are in the first post of this thread.
Krikkitone said:Actually not Quite, it's more like
I roll a dice... if successful I hit you, if unsuccessful you hit me (each turn someone gets hit*)
repeat
until either someone dies or the attacker retreats
* getting hit means you take damage UNLESS
1 This round is one of your Free Strikes
2 This round would kill you and you are the attacker and you successfully retreat.
I think you need this oneThe Keeper said:The probability of each spear winning a given turn is 50%. What are the odds that the attacking spear wins?
It is obviously 50% in this senerio, but does anyone know the formula required for this senerio? I haven't found the correct formula yet for a "best of" senerio. Essentially, this would be a best of 9.