CROSS&CRESCENT (German: KREUZ&HALBMOND) is basically a scenario dealing with the development of the Dark Ages to the Middle Ages. The conflicts between Christians and Muslims, which found their climax in the Crusades and the Reconquista (liberation of Spain by Christian armies), play a significant role in this scenario.
Although there are, of course, many historically accurate elements, CROSS&CRESCENT is no precise Crusade-scenario.
The description above is the same as for v1.0, the general background has not changed much. However, there are lots of improvements:
- better map
- multiple events
- more units
- improved gfx
Playable civs: English, Germans, Franks
Not Playable: Aijubides, Almohads, Byzantines, Independants
Mongols and Seldjuks are Barbarians
I know that is is not absolutely correct to choose Aijubides and Almohads from the beginning, but, Civ cannot reflect the changes of the medieval very well, it is simply impossible to include all important civs...
The main problem: historical accuracy or playability?
Not easy to find a balance here. In Imperium Romanum, it was quite easy, you start as Romans, and conquer as much as they did, this can be reflected very good by the events.
Now in C&C it is a bit more difficult, some empires were born in the middle ages, some declined, but the human player will probably conquer the whole map as in Imperium Romanum, even if the historic events say something different.
Despite this, I decided to give text messages about the most important events, but only some of them do really change the game to make it more accurate. For example I enforce the capture of Jerusalem on the first crusade via events, but I don´t create lots of crusaders in the holy land to reflect
every crusade. This would cost too mcuh events space, but more important, it is on the players side to establish his own crusader states. This solution is simply more fun IMO...
Ok, feedback, criticism etc is of course welcome...
