Marbozir does this very comprehensively.Sorry for repeating question bit from earlier. Anyone seen reviews that talk about settings this game have on launch? Game speeds, maps etc suff that can modify the game experience.
On the other Hand the german "GameStar" did also a Tec and Performance Test and they where pretty excited how smooth the game runs (Article behind a Paywall).There was actual perfomance analysis article:
https://www.pcgamer.com/hardware/ci...e-game-will-grind-down-whatever-cpu-you-have/
Civilization 7 is a technically pleasingly clean game. (GameStar)
Really worried about a lot of different feedbacks on the UI ; I mostly watched videos of YouTube civ streamers more than video game publications reviews than I trust for many game genres but less for games that take a lot of time to truly get the feel of, and most of them seem to really enjoy the gameplay (with some small caveats on how age transitions are managed) but they all complain (with fair points and concrete examples) about the UI (and some UI adjacent stuff like no auto exploration for recon units).
I guess we will get an early patch but that's worrying, finding the relevant info is key in 1 civ game, and tediousness could hurt replayability a lot.
Overall perspective was wrong for me in the "good and bad" -videos And I fing Marbozirs style wrong for my enjoyment. Same thing get repeated too many times (maybe from other perspective but essentially same).Marbozir does this very comprehensively.
The TheCivShow video from Roman Holiday should answer your questions on the topic of Ai bonus from difficulty.Edition. I am also looking for dificulty setting assesments (AI behavior vs static bonuses). Age length setting details and behavior changes with different speends. Etc.
Thank you!The TheCivShow video from Roman Holiday should answer your questions on the topic of Ai bonus from difficulty.
It seems the UI design philosophy is aiming at not letting too many numbers clutter your screen, but they went in the opposite direction too far; and for players, not knowing "why" from the UI is really frustrating. I hope the devs can reconsider their approach.