neotemujin
Chieftain
It seems to me that people are really over-rating the commercial ability. I have not played the game yet, but from all I have read (including the firaxis-posted civ-specific ability effects in developer update), Commercial civs get NO TRADING BONUS! They get:
Lower corruption
Extra Commerce in city center.
The only possible way I could see people interpreting this to mean that they can build a "far-flung empire" with better resources and more money is that Corruption for non-commercial civs is enormous. However, there are certainly ways for non-Commercial civs to lower corruption. SO, I maintain my view that Commercial civs are bettered by Scientific, Militaristic, and Industrious civs.
Also, let's not forget that Sid surely balanced ALL abilities. I mean i doubt that he would make the playbalancing so unbalanced that certain civs never have a chance. Therefore, it is only possible for us to debate which abilities best suit our abilities.
Bu anyways, since the only advantage a commercial civ will have over a non-commercial civ in trading is increased revenue (a result of lower corruption and increased commerce in the capital city), all civilizations will have equal trading opportunities.
Now, I'm not saying that Commercial attribute is worthless. However, I simply believe that it is not necessary to expand your civ accross the globe simply to get resources which could just as easily be a) acquired through trading b) be taken from a neigbor.
Of course those means work less consistently than the Commercial Solution of building your won colonies as you find the resources.
Now, unless there are some gameplay elements that I am not familiar with (as I stress again that there may be because I have not played the game and do not intend to appear as one who blindly states his views with no respect to the fact he may actually be wrong), there is no reason that a non-Commercial civ can not establish far-flung empires with military might, cultural superiority, diplomatic finese, or some other method. While corruption may be higher, is it really necessary to generate mountains of commerce from your farest (and most liekly weakest) outposts? On the other hand, if corruption affects production, food, etc, then the above conclusions are worng as it IS necessary to feed and produce at any city regardless of strength or location.
Now as the main point of this post, I state again that the Commercial CSA, while not BAD, is not the best ability (as stated by others in this forum). It seems to me that people have mis-interpreted the CSA and somehow believe that Commercial Civs will be economically superrior to other civs in any way other than corruption. (The one-city commerce boost is easly countered by "extra priduction in one city" ability of Industrious nations.
So, now for more stuff:
Although it may be harder to win with military strength now, it should not be assumed that militaristic civs are able only to conquer. Carrying a big stick never hurt in the economic or diplomatic realms, unless of course your proverbial stick becomes too heavy for your economy, or draws enough attention that your nation is targeted by everyone else w/ less-potent armies.
As for CSA's, here is how I rank them:
1. Scientific
2. Militaristic/Industrious, w/ militaristic having a VERY slight edge
3. Commercial
4. Expansionist (this actually depends on how good expansionist is...who knows, maybe the startiung scout and better early stuff will give a nation an nubeatable leg-up from the start on)
5. Religious (no anarchy... woo! i avoid at least five turns of disorder during the four times i change governments during the entire game!)
actually i don't know how good religious civs will be, because maybe there are a LOT of religious buildings, and anarchy is a serious, long-term thing. But personally i think that it sounds useless, so far as i can tell.
feel free to disagree, but no hate please. ive tried to validate my opinions as best i can, and have tried not to attempt to impose my beliefs upon anyone forcefully.
Germans-Chinese-Persians
Lower corruption
Extra Commerce in city center.
The only possible way I could see people interpreting this to mean that they can build a "far-flung empire" with better resources and more money is that Corruption for non-commercial civs is enormous. However, there are certainly ways for non-Commercial civs to lower corruption. SO, I maintain my view that Commercial civs are bettered by Scientific, Militaristic, and Industrious civs.
Also, let's not forget that Sid surely balanced ALL abilities. I mean i doubt that he would make the playbalancing so unbalanced that certain civs never have a chance. Therefore, it is only possible for us to debate which abilities best suit our abilities.
Bu anyways, since the only advantage a commercial civ will have over a non-commercial civ in trading is increased revenue (a result of lower corruption and increased commerce in the capital city), all civilizations will have equal trading opportunities.
Now, I'm not saying that Commercial attribute is worthless. However, I simply believe that it is not necessary to expand your civ accross the globe simply to get resources which could just as easily be a) acquired through trading b) be taken from a neigbor.
Of course those means work less consistently than the Commercial Solution of building your won colonies as you find the resources.
Now, unless there are some gameplay elements that I am not familiar with (as I stress again that there may be because I have not played the game and do not intend to appear as one who blindly states his views with no respect to the fact he may actually be wrong), there is no reason that a non-Commercial civ can not establish far-flung empires with military might, cultural superiority, diplomatic finese, or some other method. While corruption may be higher, is it really necessary to generate mountains of commerce from your farest (and most liekly weakest) outposts? On the other hand, if corruption affects production, food, etc, then the above conclusions are worng as it IS necessary to feed and produce at any city regardless of strength or location.
Now as the main point of this post, I state again that the Commercial CSA, while not BAD, is not the best ability (as stated by others in this forum). It seems to me that people have mis-interpreted the CSA and somehow believe that Commercial Civs will be economically superrior to other civs in any way other than corruption. (The one-city commerce boost is easly countered by "extra priduction in one city" ability of Industrious nations.
So, now for more stuff:
Although it may be harder to win with military strength now, it should not be assumed that militaristic civs are able only to conquer. Carrying a big stick never hurt in the economic or diplomatic realms, unless of course your proverbial stick becomes too heavy for your economy, or draws enough attention that your nation is targeted by everyone else w/ less-potent armies.
As for CSA's, here is how I rank them:
1. Scientific
2. Militaristic/Industrious, w/ militaristic having a VERY slight edge
3. Commercial
4. Expansionist (this actually depends on how good expansionist is...who knows, maybe the startiung scout and better early stuff will give a nation an nubeatable leg-up from the start on)
5. Religious (no anarchy... woo! i avoid at least five turns of disorder during the four times i change governments during the entire game!)
actually i don't know how good religious civs will be, because maybe there are a LOT of religious buildings, and anarchy is a serious, long-term thing. But personally i think that it sounds useless, so far as i can tell.
feel free to disagree, but no hate please. ive tried to validate my opinions as best i can, and have tried not to attempt to impose my beliefs upon anyone forcefully.
Germans-Chinese-Persians