The other arguments are well known
So feudalism until you get to communism? You would have to be religious though or you would suffer dearly in anarchy, but I guess religious goes without saying for a 100k game.Communism does work well for a 100k game that goes into the industrial era. Not much else though.
Yes, welcome! I never went Communism, but I once looked at a saved game of someone who had, and there are a couple of exceptions to the communal corruption in this government: your capital and FP are like in any other government; with zero and minimal corruption respectively. Also, if you're building the Secret Headquarters or whatever it's called, that city would have minimal corruption.When the revolution is over, welcome to socialist paradise. Suddenly, your income sucks. Your research sucks. Moscow is losing 4 shields to corruption.
I couldn't answer the original question that well, but I wonder what kind of situation you had in mind, Delphi456, where you would be contemplating going Communism?
Delphi45 said:I had finished reading the "Magnificent 7" SG, where they used it on Sid w/ India. Figured that if it can work on Sid, it could work on lower levels.
Elliot said:If your empire and army get big enough you may make even more money and research under Communism than Republic.
Maybe, but you can't cash-rush in it. So what do you do with that money?
In Communism:
First, the distance formula when simplified into English says that distance corruption is always a flat 25% for Communism, and can be halved twice by improvements. alexman, you may want to note this.
Modified OCN = base OCN * (1 - 10% per difficulty over Regent + 25% if commercial + 200% + 300% per FP/SPHQ + 25% per courthouse/ police/WLKTD)
This means that with FP and SPHQ, OCN in Communism goes up to at least EIGHT TIMES the base OCN. 160 on a standard map! This might be a wee bit overpowered. Even with 60 cities which is a LOT (usually close to domination), rank corruption is only 8.5%. Add the distance corruption and you get 33.5% with no courthouse-type improvements, 21% with one, and 15% with both.
Basically, in Communism as compared to a palace-centric government, your second-ring of cities extends forever, and every city can be improved to first-ring status.
Tiny = 14
Small = 17
Std = 20
Lg = 28
Huge = 36
In a warmongering game, I might consider Communism as a good move if: a)I was playing as a Religious tribe, b) I was in Monarchy and c) had 3-4 luxuries of my own. I was forced into it during a game where I had instant total war weariness from losing a large number of cities to a sneak attack. Most of the time, it isn't the best solution.