So far as I can see in the readme of C3C 1.20 there were no alterations to Communism. This instigated some wonder on my part.
We know that Civ4 is under development...from scratch. I also hold the personal (and not singular) opinion that patch 1.20 is an overdue steaming pile of radioactive crap that ignored more bugs than it fixes...and is already proven to have caused some.
I seriously doubt that we'll ever see a patch again, and if so, I doubt Communism will change.
SirPleb has mentioned in his game thread that he considers the current form of Communism generally overpowered and something he hoped would be toned down.
(@SP: Forgive me if I'm misparaphrasing you in this thread, but I wasn't about to jack yours!)
I'm currently using Communism in my current game and it is indeed very very powerful. The thing is, I have no way of deciphering whether or not it's too powerful...especially for milked games. Granted, the production/corruption is significantly better than it used to be, but I see potential factors that still (maybe) balance this:
1) For a milked game, you still need to switch to Democracy in order to cash rush Aqueducts, etc. That does mean an extra bout of Anarchy for nonReligious civs.
2) It's an extra tech to research and anarchy to eat when the AI are likely laying down rails and building Cavalry.
3) In III and PTW, Communism was the definitive "suck" government. (Despotism doesn't count, everyone has to use it at some point.) Now that Feudalism and Facism have been served up as the suck governments, it makes sense that Communism is a good government, since it maintains a majority of governments being usable.
Has anyone else used C3C Communism yet? Any comment on my assessments?
We know that Civ4 is under development...from scratch. I also hold the personal (and not singular) opinion that patch 1.20 is an overdue steaming pile of radioactive crap that ignored more bugs than it fixes...and is already proven to have caused some.
I seriously doubt that we'll ever see a patch again, and if so, I doubt Communism will change.
SirPleb has mentioned in his game thread that he considers the current form of Communism generally overpowered and something he hoped would be toned down.
(@SP: Forgive me if I'm misparaphrasing you in this thread, but I wasn't about to jack yours!)
I'm currently using Communism in my current game and it is indeed very very powerful. The thing is, I have no way of deciphering whether or not it's too powerful...especially for milked games. Granted, the production/corruption is significantly better than it used to be, but I see potential factors that still (maybe) balance this:
1) For a milked game, you still need to switch to Democracy in order to cash rush Aqueducts, etc. That does mean an extra bout of Anarchy for nonReligious civs.
2) It's an extra tech to research and anarchy to eat when the AI are likely laying down rails and building Cavalry.
3) In III and PTW, Communism was the definitive "suck" government. (Despotism doesn't count, everyone has to use it at some point.) Now that Feudalism and Facism have been served up as the suck governments, it makes sense that Communism is a good government, since it maintains a majority of governments being usable.
Has anyone else used C3C Communism yet? Any comment on my assessments?