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TXT_KEY_SPELL_GRAFT_FLESH
Spoiler :
"Why do we keep so many slaves? Not all human beings have before muscle on its body. A farmer might have stronger arms, as a messager will have great legs. Only the brave have strong hearts and the woman pleasent skins. To create a good golem you need the best materials you can get, and that's why we have so many of them."
-- *put a name here*, Archmage of the Luchiurp
 
YohanLeafheart said:
TXT_KEY_SPELL_GRAFT_FLESH
Spoiler :
"Why do we keep so many slaves? Not all human beings have before muscle on its body. A farmer might have stronger arms, as a messager will have great legs. Only the brave have strong hearts and the woman pleasent skins. To create a good golem you need the best materials you can get, and that's why we have so many of them."
-- *put a name here*, Archmage of the Luchiurp

Uhhh i dont think of the luchiurp having slaves no offense...

Arent they a good civ?
 
Xanikk999 said:
Uhhh i dont think of the luchiurp having slaves no offense...

Arent they a good civ?

Good question, I choose them because of the Golems, but it could be changed for any otehr that makes more sense
 
For QES .
 
TXT_KEY_SPELL_SUMMON_IMP

"Tell me again why we want to summon an Imp. Why not a Dragon, or a fire elemental or something grand and powerful? Why an Imp?"
"Its very powerful. It..IMPales things."
"That's Horrible."
"Its IMPossible to destroy!"
"Seriously, why did you become a magic-user?"
"It fears nothing, for it is IMPeneterable!"
"I hate you with the passion of a thousand burning suns."
"It's able to IMPersonate anyone!"
"............."
"Anything else would be IMPerfect!"
<Sclorch>
- Testimony of Conjurer Rand Fellstaff claiming self-defense at his trial for the murder of a fellow conjurer.

TXT_KEY_SPELL_WITHER

"I felt the life seep from my body, the essence ooze from my bones. I met her only once, she gazed into me, forgotten, lost, and then I felt it too. The endlessness of weakness, the trepedation of uncertainty. And ever lasting, ever growing fatigue. Things became dimmer, I saw more and more of less and less. I could feel my heart slowing, and my mind colapsing. I withered away, at her slightest of commands."
-Tyrell of Condia, Last Words

TXT_KEY_SPELL_SPELLSTAFF

"STEP RIGHT UP, Wizzards and Mages. Take a look at the handydandy wizzystaff 4000! Right off the lines It comes with shaped grip, extra spell storage, and the newest in reagent identification runes along its side! Its got style, it's got class, it'll make those lady witch friends of yours coo and fawn over your manly staff. You wanted extra power in a Pinch? Well Happy-go-lucky Magicing Enterprizes Ltd. Provided! The Wizstaff4000 gives you that extra bit of punch in a pinch. Got a dragon that needs extra tostin? Cast that extra fireball, gotta get home fast? Cast escape AND Haste all at once. The misses wont ever forget how you brought home her first wizstaff..."
- Yorkel McKnolty, before being jailed for Magic-Fraud.

TXT_KEY_SPELL_SUMMON_TREANT

"Hello Old Friend"
"Druidfriend has returned my old eyes tell me. What does the Druidfriend want and need? Water for his saplings? Sun for his heart? Or stories from an old friend?"
"I need your anger Mossbark. There are enemies"
"My anger was spent defeating your last enemies, I see no need to stir it again."
"The forests cry in pain as axes hit their hearts. Only we can stop them, you and I."
"Then we shall stop them. You. And I."
-Druid Lyvon and Treent Mossback before the Second War of Tylune Wood.

TXT_KEY_SPELL_REPAIR

"Gornbad Hurt."
"Yes, I know Gornbad Hurt, look at you, you got really beat up out there."
"Many orcs hurt Gornbad."
"Orcs? Really, and this finely crafted sword i see lodged in your belly is of Orc-make is it?"
"Gornbad hit by many Orc-swords."
"Orcs Don't wield... wait. What is this? Is...Is this a deer antler?"
"Gornbad was hungry"
"Gornbad cant be hungry, Gornbad is a GOLEM!"
"Gornbad thought after battle warriors get hungry, so Gornbad ate"
"By shoving a deer down your gullet? Thats not good for you, which explains the mess in here."
"Gornbad Sorry"
"Every time you wander away from the regiment you get damaged, you must stay with the others"
"Gornbad saw orcs, has orders to smash orcs."
"Those were Elves, stay away from them."
"What difference?"
"Good point. ..Fine, Stay away from anything with sharp objects unless your with your unit."
-Techmage Errod and Gornbad the Iron Golem during a repair session.

(Moved from other thread)
-Qes
 
TXT_KEY_SPELL_GRAFT_FLESH

"Left legs connected to tha, Right Leg."
"The Right legs connected to tha, Hip Thing"
"Hip things connected to tha, First Stomach"
"Oh I love my fleshy golems"
"First stomachs connected to tha, ..er..second stomach"
"Second stomachs connected to tha..er, Left Arm"
"Left arms connected to tha...er..., um, Eye Socket, yeah."
"Mmm I love my fleshy golems."
-Uldun Trido, on attempts to put a song to his work.
 
TXT_KEY_SPELL_DANCE_OF_BLADES

The enemy was almost upon us, and nobody in the camp was prepared. Our scouts had failed us, and we would surely be set upon in moments. Soldiers grabbed up their weapons in frantic preparation, dreading the imminent attack. Yet in the midst of all this commotion, the adept sent to assist us was strangely passive. He simply stood in the center of the camp, and started whistling... an eerie tune, with a strange, unearthly melody. I took him for mad, but then the sound intensified, becoming louder then any a human could possibly produce. In the next moment, a strange impulse came upon me, drawing me forward to meet the enemy charge. All around, I could see my allies, scattered about at random... but then both sides met... and something strange happened. Although our forces held no discernable line, each man was somehow in position to repel the enemy's first strike. Despite our total confusion, and the lack of any kind of preparation or planning, not a single enemy soldier entered the camp. Throughout this all, that haunting melody continued, and the battle seemed to mimic the strange rhythms of the tune.

The moment passed, and the song faded, but by the time it did, every one of our men was on his feet and fighting, and the whole of the enemy's first wave lay dead or dying.

-Excerpt from the Diary of Anton Sandor, of the 3rd Infantry Legion
 
TXT_KEY_SPELL_ENCHANT_SPELLSTAFF

"Although the making of a proper Spellstaff is a task best left to only the most skilled of enchanters, it is possible to do it with less effort, if one has the proper materials. You must begin with a stout branch of sacred wood, gathered by the light of the full moon from an ancient and holy forest. You then should proceed to carve the staff, taking care to leave an open slot to place it's gem. Once carved, you must then immediately bathe the staff in the blood of a powerful magical creature... I personally recommend Kraken's Blood. Once this is done, you can insert the gem. The gem must be of at least 20 karats, and taken from the earth no more then a month prior to insertion. Once you've done all these things, return your nearly-complete staff to the Enchantment node, placing it at the focal point of power. Leave it there for a week, during which time you should attend it closely, focusing your powers on the First Principle of Enchantment. Once you've done that, bring the staff to me, and I will judge whether you have done the task correctly."

The students nodded and muttered agreement before dispersing. After the last had left, however, the High Magus of the Mage Guild frowned at the Archmage in obvious disapproval.

"Why did you tell them that? You know perfectly well that none of that will do the slightest thing towards making a spellstaff."

The Archmage shrugged.

"True... but I've always wanted a staff like that."
 
QES said:
TXT_KEY_SPELL_SUMMON_IMP

"Tell me again why we want to summon an Imp. Why not a Dragon, or a fire elemental or something grand and powerful? Why an Imp?"
"Its very powerful. It..IMPales things."
"That's Horrible."
"Its IMPossible to destroy!"
"Seriously, why did you become a magic-user?"
"It fears nothing, for it is IMPeneterable!"
"I hate you with the passion of a thousand burning suns."
"It's able to IMPersonate anyone!"
"............."
"Anything else would be IMPerfect!"
<Sclorch>
- Testimony of Conjurer Rand Fellstaff claiming self-defense at his trial for the murder of a fellow conjurer.

TXT_KEY_SPELL_WITHER

"I felt the life seep from my body, the essence ooze from my bones. I met her only once, she gazed into me, forgotten, lost, and then I felt it too. The endlessness of weakness, the trepedation of uncertainty. And ever lasting, ever growing fatigue. Things became dimmer, I saw more and more of less and less. I could feel my heart slowing, and my mind colapsing. I withered away, at her slightest of commands."
-Tyrell of Condia, Last Words

TXT_KEY_SPELL_SPELLSTAFF

"STEP RIGHT UP, Wizzards and Mages. Take a look at the handydandy wizzystaff 4000! Right off the lines It comes with shaped grip, extra spell storage, and the newest in reagent identification runes along its side! Its got style, it's got class, it'll make those lady witch friends of yours coo and fawn over your manly staff. You wanted extra power in a Pinch? Well Happy-go-lucky Magicing Enterprizes Ltd. Provided! The Wizstaff4000 gives you that extra bit of punch in a pinch. Got a dragon that needs extra tostin? Cast that extra fireball, gotta get home fast? Cast escape AND Haste all at once. The misses wont ever forget how you brought home her first wizstaff..."
- Yorkel McKnolty, before being jailed for Magic-Fraud.

TXT_KEY_SPELL_SUMMON_TREANT

"Hello Old Friend"
"Druidfriend has returned my old eyes tell me. What does the Druidfriend want and need? Water for his saplings? Sun for his heart? Or stories from an old friend?"
"I need your anger Mossbark. There are enemies"
"My anger was spent defeating your last enemies, I see no need to stir it again."
"The forests cry in pain as axes hit their hearts. Only we can stop them, you and I."
"Then we shall stop them. You. And I."
-Druid Lyvon and Treent Mossback before the Second War of Tylune Wood.

TXT_KEY_SPELL_REPAIR

"Gornbad Hurt."
"Yes, I know Gornbad Hurt, look at you, you got really beat up out there."
"Many orcs hurt Gornbad."
"Orcs? Really, and this finely crafted sword i see lodged in your belly is of Orc-make is it?"
"Gornbad hit by many Orc-swords."
"Orcs Don't wield... wait. What is this? Is...Is this a deer antler?"
"Gornbad was hungry"
"Gornbad cant be hungry, Gornbad is a GOLEM!"
"Gornbad thought after battle warriors get hungry, so Gornbad ate"
"By shoving a deer down your gullet? Thats not good for you, which explains the mess in here."
"Gornbad Sorry"
"Every time you wander away from the regiment you get damaged, you must stay with the others"
"Gornbad saw orcs, has orders to smash orcs."
"Those were Elves, stay away from them."
"What difference?"
"Good point. ..Fine, Stay away from anything with sharp objects unless your with your unit."
-Techmage Errod and Gornbad the Iron Golem during a repair session.

(Moved from other thread)
-Qes

Checked in the entries for Wither and Repair, both are excellent.
 
Endovior said:
TXT_KEY_SPELL_DANCE_OF_BLADES

The enemy was almost upon us, and nobody in the camp was prepared. Our scouts had failed us, and we would surely be set upon in moments. Soldiers grabbed up their weapons in frantic preparation, dreading the imminent attack. Yet in the midst of all this commotion, the adept sent to assist us was strangely passive. He simply stood in the center of the camp, and started whistling... an eerie tune, with a strange, unearthly melody. I took him for mad, but then the sound intensified, becoming louder then any a human could possibly produce. In the next moment, a strange impulse came upon me, drawing me forward to meet the enemy charge. All around, I could see my allies, scattered about at random... but then both sides met... and something strange happened. Although our forces held no discernable line, each man was somehow in position to repel the enemy's first strike. Despite our total confusion, and the lack of any kind of preparation or planning, not a single enemy soldier entered the camp. Throughout this all, that haunting melody continued, and the battle seemed to mimic the strange rhythms of the tune.

The moment passed, and the song faded, but by the time it did, every one of our men was on his feet and fighting, and the whole of the enemy's first wave lay dead or dying.

-Excerpt from the Diary of Anton Sandor, of the 3rd Infantry Legion

Checked in, good job.
 
Endovior said:
TXT_KEY_SPELL_ENCHANT_SPELLSTAFF

"Although the making of a proper Spellstaff is a task best left to only the most skilled of enchanters, it is possible to do it with less effort, if one has the proper materials. You must begin with a stout branch of sacred wood, gathered by the light of the full moon from an ancient and holy forest. You then should proceed to carve the staff, taking care to leave an open slot to place it's gem. Once carved, you must then immediately bathe the staff in the blood of a powerful magical creature... I personally recommend Kraken's Blood. Once this is done, you can insert the gem. The gem must be of at least 20 karats, and taken from the earth no more then a month prior to insertion. Once you've done all these things, return your nearly-complete staff to the Enchantment node, placing it at the focal point of power. Leave it there for a week, during which time you should attend it closely, focusing your powers on the First Principle of Enchantment. Once you've done that, bring the staff to me, and I will judge whether you have done the task correctly."

The students nodded and muttered agreement before dispersing. After the last had left, however, the High Magus of the Mage Guild frowned at the Archmage in obvious disapproval.

"Why did you tell them that? You know perfectly well that none of that will do the slightest thing towards making a spellstaff."

The Archmage shrugged.

"True... but I've always wanted a staff like that."

:lol: Checking it in.
 
TXT_KEY_SPELL_BLOOM

"Every tree has its own peculiar essence. One can smell it. It is more than a function of its skin and soil and the lifestream coursing through it - it is a bold declaration of its living energy. Its aura is white, its essence is unique. If I could have one wish granted it would be to have the ability to sniff, and know where I am."
Muse Aurora, prisoner of war, Princess of the Ljosfalar
 
Ljosalfar, sorry
 
TXT_KEY_SPELL_DESTROY_UNDEAD

"There are a number of effective ways to combat the Undead," said the Confessor to his class of would-be Acolytes, "And many of them work quite well on other beings tainted with dark powers, too. Among the most effective is magic, of course, but as none of you have the skill to do much more then heal small cuts, today we'll be focusing on the non-magical methods."

At this, a few guards walked in, pushing a cart stacked with bodies. Closer examination revealed that these bodies were bound hand-and-foot, and were not in fact dead... although all were wounded in some way.

"Quite specifically, you shall learn the proper means to effectively dispose of a vampire. Now admittedly, these aren't full vampires, otherwise we obviously wouldn't have so many. No, these are beings known as the Moroi... humans fed on vampire blood, to gain their might. As they're horribly strong and quite difficult to kill, we're going to finish them with all the care we'd normally use for a full vampire. Do pay attention, as these ones ARE still alive... if you botch the job, you might wake your subject, making your task substantially harder."

The guards cautiously distributed the unconscious Moroi around the room, placing them on the slabs normally reserved for the recently-departed, commandeered for the Order's training.

The Confessor stood above one of the bodies at the head of the room, and began to demonstrate so all his class could see.

"First things first, you should be certain that the vampire is indeed securely bound. They've been known to come alive while our Crusaders were in the process of killing them, even after taking many serious wounds. Our soldiers have done this already, but it never hurts to check twice. When in doubt, go with more bindings rather then less, as all vampiric beings are known for prodigious feats of strength.

"Secondly, ask Junil's blessing over your action. The Sixth Litany against Evil is most appropriate here... I shall lead you."

The Confessor then proceeded to lead the students through the Sixth Litany against Evil, a solemn invocation requesting Junil's aid and favor. As he finished, he noted that one of the Moroi was beginning to stir.

"Another important point... make sure to keep a good stout club on hand, in case it starts to stir."

Seizing a club from a nearby table, the Confessor walked over to the awakening prisoner and proceeded to crack it soundly over the head several times. When he had satisfied himself as to it's comatose state, he continued.

"This works against full vampires, too, although it frequently requires a lot of effort. If possible, have an aide on hand to do this for you, so you can concentrate on the more vital later stages.

"Thirdly, proceed to pour a full flask of Holy Water down the vampires throat. Although a vampire will often contemptuously shrug off a mere splash, they are more then inconvenienced when you nearly drown them in it... and it has the cheif virtue of making any revival attempts far more difficult."

The students fumbled with their flasks, and though much of the holy water was spilled, the deed was done. One of the Moroi began to choke at this, and was beaten unconscious again by a student.

"Fourthly, drive a wooden stake through the vampire's heart, as is the most commonly known stage of vampire slaying. What is not as commonly known is that Holly is the best wood for the task... second only to a few rare Elven woods that are not easily acquired. Be sure to position your stake correctly, and to drive it in quickly and firmly. This is the most dangerous stage, as if you aren't quick about it you'll certainly get some sort of reaction. Once properly done, this will kill most Moroi... some of the more powerful will indeed survive it, however."

The Confessor demonstrated this stage first, positioning his stake precisely, and driving it in with three precise strikes. His Moroi jerked a little, gave a few convulsions, and then ceased moving. His students, predictably, were a lot messier. All manner of horrible groans were heard as several dozen Moroi were quite effectively staked. The Confessor needed to step in and assist one particularly incompetent student who seemed to have missed the heart (it took three students with clubs to subdue the struggling prisoner before the stake could be properly driven). Once this was done, everyone was quite bloody... and the Confessor moved on.

"Fifthly, cut open the vampire's chest, and stuff garlic into it. This is a particularly powerful way of ensuring that they don't revive. Once done, sew the cut back up... this ensures that the garlic will remain present until long after it's virtue has spread throughout the corpse."

This was quite messy... and resulted in one student throwing up, to the Confessor's disapproval.

"Sixthly, decapitate the vampire... ideally, with a silver axe, but as those are in painfully short supply, a good steel one will do almost as well. Do try to accomplish the task in one strong blow... it's quite messy if you don't."

Naturally, several students didn't, and it was indeed quite messy.

"Having accomplished all this, you can be reasonably certain that the vampire will not revive... but if you want to make extra certain, particularly with the more powerful vampires, pack the head in salt and bury it, preferrably on consecrated ground. As for the body, you have a choice of either dismembering it and burying the bits in seperate holes, or having a suitably powerful priest burn the bodies with holy fire. As I qualify, we shall be burning the bodies."

As the students began to drag the bodies outside, all deeply wished that they were powerful enough to use magic in killing such creatures, instead of relying on such difficult and messy methods.
 
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