Goals
The Holy Grails
- These changes represent long-term goals that will take much time - and energy- to complete!
- Pathfinding optimizations and improvement
- Unified yields tables and functionality
- Unified pre-requisites for all game objects - done (whoward)!
- Named universal bonuses for all game objects
- DLL efficiency and performance improvements
Part 1- Bugs: This phase will focus on fixing major game-breaking issues, specifically those related to the dll. For example, correcting the behavior of natural wonders, or improving the tactical AI. This is the largest phase, and will contain the majority of the patch's changes.
Current Tasks:
- Settler site selection biases (strategic value, yield value, etc.) (v1)
- Starting settlers will move to nearby sites if they are better than the starting site. (v1)
- Settlers trained to hunt for strategic choke-points, both for water and impassable terrain. (v1)
- Naval invasions and AI military strategy performance (v1)
- Variable value goods/trades with AI based on friendship, quantity, proximity and happiness (v1)
- AI tactical performance improvements (v1)
- AI movement and embarkation logic improved (v1)
- Science Overflow Exploit fixed (v1)
- Minor Civ war exploits eliminated (v1)
- AI better able to target cities for assault (v1)
- Flavors and weights for AI military production, size, and behavior optimized (v1)
- AI naval quantity and performance improved (v1)
- Fix for Krakatoa offshore problem (v1)
- AI evaluation of player targets for war and player strength criteria modified (v1)
Part 2- Core Balance: This phase will focus on fixing imbalanced core mechanics, such as faith generated from Desert Folklore, AI competency, and tall v. wide penalties, etc. These are balance changes that will affect all players regardless of choices they make during a game. Changes in this section will modify the DLL in order to enable XML/SQL/LUA modders to create or build their mods around the Community Patch.
Current Tasks:
- Modifiable Great Work yields (v1)
- Tall v. Wide enhancements
- Additional granularity to AI difficulty (CSD)
- Additional promotion functions
- Free buildings scale with map-size
- Additional variables for building/unit production (NoWater, etc.), as well as beliefs and policies (v1)
- Policies allow for any building (instead of just food or culture) (v1)
- New traits for free buildings (v1)
- Minor Civ starting defensive unit options (v1)
- Spies scale with map-size (v1)
- Additional spy names (for scaling purposes) (v1)
- Fix diacritics for existing spies (v1)
- Policy discounts on buildings
Part 3- Customization: This phase will focus on creating LUA hooks within the DLL, as well as an improved LUA API. This will enable modders to add new features to the game without having to modify the dll.
Current Tasks:
- Un-hardcode the tooltip methods added in G&K and BNW
- Improved LUA API
- Alphabetized Resolutions (LUA addition)