Hello dear friends,
I have recently played Alpha Centauri, after having played Civ 5 for 700+ hours and I feel like i really need to share these opinions with you. Playing a 15 years old game has given me a new perspective about what we currently have in Civ 5.
It's amazing, how most of the good stuff has been retained and improved in Civ 5 although Sid Meier's Alpha Centauri can offer some very interesting gameplay experience as well.
Hexes vs Squares
Definetely hexes. I really do not like how diagonal movement on squares is the same as vertical/horizontal movement. It forces you to abuse the system in order to play effectively. Hexes in Civ 5, for me, where a very good addition.
Unit stacking
This has probably been talked to death already, but i feel that the Civ 5 limitation is really forcing me to pay attention where to place individual units.
Tall vs wide
Jesus Christ! Thank you thank you dear Firaxis for making tall cities a really strong and viable tactic!! Thank you for adding extra penalties (tech, culture, happiness) for spamming pointless cities.
What I experienced in Alpha Centauri and Civ 2 is a pure madness. I like to micromanage stuff and having to take care of 20+ cities in SMAC.. this is just crazy.. terraforming (tile improvement), managing production queues... Horrible!!! I do not trust and do not like the governor system for the cities in SMAC, it feels like the AI playing instead of me actually playing it. I don't care that I can modify AI behaviour, this is just too damn tedious. And the more cities you spam the better your economy/science is.. this is crazy. The inneficiency factor in SMAC should limit this stupid ICS spam but it's limitations are not that strict.
Tech tree
I like that we can beeline specific stuff in CiV and that the nessary information is presented clearly. What we have in SMAC is a pure fricking tech maze. I do not know what i need to research to get something specific beyond the first 15% of tech tree.
The fun in these games is focusing your strategy arround some specific tech and gaining advantage with it. And Civ games offer that.
I think that entire techs trading is wrong. I am glad that it is gone in Civ5. Research agreements are the way to go. It's way too easy to swap known techs with your neighbours with so little effort.
Embarkation
Transporting stuff across oceans? Jeeeez. That's too tedious for me to bother. I am glad that they changed this to automatic embarkation.
Trading
Trading for in-game currency Civ5 is my first game with trade caravans and cargo ships which bring so much to the decision making. The older games have a way too static system, you just make friends with a dude and you automatically get money from the deal. And you only got like one variable to improve that.
Diplomacy
Alpha Centauri diplomacy is as good as Civ 5 diplomacy. Controlling the coucil is really a powerful thing. You can basically drown all your neighbours by melting polar caps if you control the congress (amazing stuff!!!).
Spies
Both games offer interesting choices. SMAC has more gameplay mechanics available and they can be quite devastating, you can basically buy out entire cities with just one spy. You can even frame your enemy's allies and thus provoke wars between them! Do I miss all this stuff in Civ 5? I think the Civ 5 implementation is quite potent and not overpowered.
Social Engineering vs Social Policies
I cannot say which i like more. The thing is, they are both interesting and unique. I doubt you could have both in a game as it would overcomplicate stuff. I even have trouble saying which one demands more difficult choices to be made. You can switch the social engineering choices on the go with just a small fee, but every option you take invokes quite a serious penalty and dealing with those penalties makes room for some interesting gameplay mechanics.
For example you can go for Free Market model in SMAC, it improves your economy tremendously (and science is a derivative of your economy in smac), but the downside is that you cannot have military units away from your bases, because it will produce huge unhappiness (drone riots - blocks city production) in your cities.
Social policies in Civ 5 are more relaxing, although they do have a HUUUGE impact on your gameplay. BNW brought us this diplomatic tension regarding your ideology chosen which was present 15 years ago already in Alpha Centauri. If you picked up "Planned Economy" in SMAC, get ready for ruined diplomatic relationships with the Dude that advocates "Free Market Economy". Sometimes this can be as bad as he declaring war on you.
Tile Improvement mini-game
In Civ 5, there is not so much choices about what would be the optimal improvement for a specific tile. At best you are confronted by two possible choices but more often than not you only have on choice. Horses will always require pastures, river tiles will often benefit from farms, jungle is most optimal with trade posts + university+ rationalism and so on. I feel like there is not much choice offered in Civ 5.
SMAC's terraforming complicates matters because you can do literally anything with most of the tiles, including drowning them. Raising a bridge by terraforming up to a neighbouring continent to flood your neighbour with tanks.. jeeez... this is so fun! A tile that is flat arid, almost worthless can be converted into a forest for balanced resources or can have a consenser + farm for nutrients (food equivalent), or can have built a borehole for some huge mineral buff. Amazing stuff.
Remember how many people are asking for canals in Civ???
Expansion and Growth restriction
The local city happiness implementation in SMAC is interesting. I shall not describe the drone riots in detail, but I will just say that the balancing of it is very interesting endeavour. It does have some happiness buildings like in Civ, it lacks the luxury resources, but it has something more: you can divert fund from your empire budget directly towards happiness; you can assign population units towards happiness production (but they will not work tiles); you can use city garrison as police (influenced by social engineering).
We do have stuff similar to police in hanour tree in Civ 5.
So in the end which one is more interesting?? They are both good. BUT! Civ 5 has global happiness that limits stupid city spam and aggressive warmongering. SMAC is not very balanced because it lacks expansion limiting factors like Civ 5 has.
That's about it. I really hope you enjoyed the read. I wish we got a sequel to Alpha Centauri, but currently EA holds the rights to them and they are not willing to sell it to Firaxis
I have recently played Alpha Centauri, after having played Civ 5 for 700+ hours and I feel like i really need to share these opinions with you. Playing a 15 years old game has given me a new perspective about what we currently have in Civ 5.
It's amazing, how most of the good stuff has been retained and improved in Civ 5 although Sid Meier's Alpha Centauri can offer some very interesting gameplay experience as well.
Hexes vs Squares
Definetely hexes. I really do not like how diagonal movement on squares is the same as vertical/horizontal movement. It forces you to abuse the system in order to play effectively. Hexes in Civ 5, for me, where a very good addition.
Unit stacking
This has probably been talked to death already, but i feel that the Civ 5 limitation is really forcing me to pay attention where to place individual units.
Tall vs wide
Jesus Christ! Thank you thank you dear Firaxis for making tall cities a really strong and viable tactic!! Thank you for adding extra penalties (tech, culture, happiness) for spamming pointless cities.
What I experienced in Alpha Centauri and Civ 2 is a pure madness. I like to micromanage stuff and having to take care of 20+ cities in SMAC.. this is just crazy.. terraforming (tile improvement), managing production queues... Horrible!!! I do not trust and do not like the governor system for the cities in SMAC, it feels like the AI playing instead of me actually playing it. I don't care that I can modify AI behaviour, this is just too damn tedious. And the more cities you spam the better your economy/science is.. this is crazy. The inneficiency factor in SMAC should limit this stupid ICS spam but it's limitations are not that strict.
Tech tree
I like that we can beeline specific stuff in CiV and that the nessary information is presented clearly. What we have in SMAC is a pure fricking tech maze. I do not know what i need to research to get something specific beyond the first 15% of tech tree.
The fun in these games is focusing your strategy arround some specific tech and gaining advantage with it. And Civ games offer that.
I think that entire techs trading is wrong. I am glad that it is gone in Civ5. Research agreements are the way to go. It's way too easy to swap known techs with your neighbours with so little effort.
Embarkation
Transporting stuff across oceans? Jeeeez. That's too tedious for me to bother. I am glad that they changed this to automatic embarkation.
Trading
Trading for in-game currency Civ5 is my first game with trade caravans and cargo ships which bring so much to the decision making. The older games have a way too static system, you just make friends with a dude and you automatically get money from the deal. And you only got like one variable to improve that.
Diplomacy
Alpha Centauri diplomacy is as good as Civ 5 diplomacy. Controlling the coucil is really a powerful thing. You can basically drown all your neighbours by melting polar caps if you control the congress (amazing stuff!!!).
Spies
Both games offer interesting choices. SMAC has more gameplay mechanics available and they can be quite devastating, you can basically buy out entire cities with just one spy. You can even frame your enemy's allies and thus provoke wars between them! Do I miss all this stuff in Civ 5? I think the Civ 5 implementation is quite potent and not overpowered.
Social Engineering vs Social Policies
I cannot say which i like more. The thing is, they are both interesting and unique. I doubt you could have both in a game as it would overcomplicate stuff. I even have trouble saying which one demands more difficult choices to be made. You can switch the social engineering choices on the go with just a small fee, but every option you take invokes quite a serious penalty and dealing with those penalties makes room for some interesting gameplay mechanics.
For example you can go for Free Market model in SMAC, it improves your economy tremendously (and science is a derivative of your economy in smac), but the downside is that you cannot have military units away from your bases, because it will produce huge unhappiness (drone riots - blocks city production) in your cities.
Social policies in Civ 5 are more relaxing, although they do have a HUUUGE impact on your gameplay. BNW brought us this diplomatic tension regarding your ideology chosen which was present 15 years ago already in Alpha Centauri. If you picked up "Planned Economy" in SMAC, get ready for ruined diplomatic relationships with the Dude that advocates "Free Market Economy". Sometimes this can be as bad as he declaring war on you.
Tile Improvement mini-game
In Civ 5, there is not so much choices about what would be the optimal improvement for a specific tile. At best you are confronted by two possible choices but more often than not you only have on choice. Horses will always require pastures, river tiles will often benefit from farms, jungle is most optimal with trade posts + university+ rationalism and so on. I feel like there is not much choice offered in Civ 5.
SMAC's terraforming complicates matters because you can do literally anything with most of the tiles, including drowning them. Raising a bridge by terraforming up to a neighbouring continent to flood your neighbour with tanks.. jeeez... this is so fun! A tile that is flat arid, almost worthless can be converted into a forest for balanced resources or can have a consenser + farm for nutrients (food equivalent), or can have built a borehole for some huge mineral buff. Amazing stuff.
Remember how many people are asking for canals in Civ???
Expansion and Growth restriction
The local city happiness implementation in SMAC is interesting. I shall not describe the drone riots in detail, but I will just say that the balancing of it is very interesting endeavour. It does have some happiness buildings like in Civ, it lacks the luxury resources, but it has something more: you can divert fund from your empire budget directly towards happiness; you can assign population units towards happiness production (but they will not work tiles); you can use city garrison as police (influenced by social engineering).
We do have stuff similar to police in hanour tree in Civ 5.
So in the end which one is more interesting?? They are both good. BUT! Civ 5 has global happiness that limits stupid city spam and aggressive warmongering. SMAC is not very balanced because it lacks expansion limiting factors like Civ 5 has.
That's about it. I really hope you enjoyed the read. I wish we got a sequel to Alpha Centauri, but currently EA holds the rights to them and they are not willing to sell it to Firaxis